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General Tabletop Discussion
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Rank the Official 5e Adventures (Updated)
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<blockquote data-quote="Retreater" data-source="post: 8371278" data-attributes="member: 42040"><p>I think Strahd was pretty strong. It's not the best adventure of all time - but probably the best we've seen for 5e. </p><p></p><p>I rated "Storm King's Thunder" and "Rime of the Frost Maiden" in my lower tier because of issues I had running them.</p><p></p><p>As noted earlier in this thread, SKT has one of the weakest openings I've seen. My players refused to get the quest from the NPC. [ISPOILER]The adventure has you investigating a town destroyed by flying giants and then expect the players to trust the flying giant they meet immediately afterwards, ride around in his floating tower, and undertake a lengthy quest on his behalf.[/ISPOILER]</p><p></p><p>SKT at least has some good locations and fun encounters that can be used in other campaigns. The story is convoluted, the potential wasted in secret machinations the DM is supposed to hide from the characters for nearly 10 levels of campaigning. </p><p></p><p>RotFM (which I'm running currently) is worse than SKT because of its illogical, frozen, no-sun setting (at least SKT had some variety). The encounters are poorly designed - with frequent challenges that have only one solution (that is also beyond what the party can achieve at the recommended levels). The dungeons are too small to have good exploration potential. The segments of the adventure have absolutely nothing to do with each other - the main villain has nothing to do with the other factions - [ISPOILER]and is dealt with halfway through the adventure, so the party has zero reason to continue the adventure.[/ISPOILER]</p><p></p><p>RotFM ranks so low because it doesn't even have good parts to take from it. I have to "beef" it up with sidequests from other adventures and ignore the stuff in the book because it is so poorly designed.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8371278, member: 42040"] I think Strahd was pretty strong. It's not the best adventure of all time - but probably the best we've seen for 5e. I rated "Storm King's Thunder" and "Rime of the Frost Maiden" in my lower tier because of issues I had running them. As noted earlier in this thread, SKT has one of the weakest openings I've seen. My players refused to get the quest from the NPC. [ISPOILER]The adventure has you investigating a town destroyed by flying giants and then expect the players to trust the flying giant they meet immediately afterwards, ride around in his floating tower, and undertake a lengthy quest on his behalf.[/ISPOILER] SKT at least has some good locations and fun encounters that can be used in other campaigns. The story is convoluted, the potential wasted in secret machinations the DM is supposed to hide from the characters for nearly 10 levels of campaigning. RotFM (which I'm running currently) is worse than SKT because of its illogical, frozen, no-sun setting (at least SKT had some variety). The encounters are poorly designed - with frequent challenges that have only one solution (that is also beyond what the party can achieve at the recommended levels). The dungeons are too small to have good exploration potential. The segments of the adventure have absolutely nothing to do with each other - the main villain has nothing to do with the other factions - [ISPOILER]and is dealt with halfway through the adventure, so the party has zero reason to continue the adventure.[/ISPOILER] RotFM ranks so low because it doesn't even have good parts to take from it. I have to "beef" it up with sidequests from other adventures and ignore the stuff in the book because it is so poorly designed. [/QUOTE]
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