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General Tabletop Discussion
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Rank the Official 5e Adventures (Updated)
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<blockquote data-quote="Greg Benage" data-source="post: 8372749" data-attributes="member: 93631"><p>Of those I’ve played or run, LMoP and CoS are good as-is. All the others require remixing, and probably for the exact same reason: They’re written by a horde of freelancers, and a generally talented editorial team isn’t given the time or capacity to produce a proper, tested remix prior to publication.</p><p></p><p>All of them can be great, but a lot of it’s on the DM. I made SKT pretty great. It’s got a great concept- giants are invading - and then most of the campaign is written as if that’s not the case. I pulled in some locations (and Schley maps for the VTT) from the play test adventures - Harpshield Castle and Phylund Lodge in Ardeep, Firehammer Hold, etc. - and made the first part of the campaign all about dealing with forces allied with the various giant factions and figuring out what they’re up to. Everywhere they went, there were destroyed villages and refugees - and dead famous heroes who’d fallen to the giants. I foreshadowed the multiple “twists” (if you can really call them that) that are eventually revealed. I made the party recover three conches so they had to deal with three giant bases.</p><p></p><p>And on and on. It was all just riffing on material that was in the book, but it probably would have been 500 pages in publishable form.</p><p></p><p>Anyway, LMoP and CoS both benefited from a more limited scope and narrower focus. If you’ve got limited time and have to work with a team of freelancers, that’s just a better approach.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8372749, member: 93631"] Of those I’ve played or run, LMoP and CoS are good as-is. All the others require remixing, and probably for the exact same reason: They’re written by a horde of freelancers, and a generally talented editorial team isn’t given the time or capacity to produce a proper, tested remix prior to publication. All of them can be great, but a lot of it’s on the DM. I made SKT pretty great. It’s got a great concept- giants are invading - and then most of the campaign is written as if that’s not the case. I pulled in some locations (and Schley maps for the VTT) from the play test adventures - Harpshield Castle and Phylund Lodge in Ardeep, Firehammer Hold, etc. - and made the first part of the campaign all about dealing with forces allied with the various giant factions and figuring out what they’re up to. Everywhere they went, there were destroyed villages and refugees - and dead famous heroes who’d fallen to the giants. I foreshadowed the multiple “twists” (if you can really call them that) that are eventually revealed. I made the party recover three conches so they had to deal with three giant bases. And on and on. It was all just riffing on material that was in the book, but it probably would have been 500 pages in publishable form. Anyway, LMoP and CoS both benefited from a more limited scope and narrower focus. If you’ve got limited time and have to work with a team of freelancers, that’s just a better approach. [/QUOTE]
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Rank the Official 5e Adventures (Updated)
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