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Rank the Official 5e Adventures (Updated)
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<blockquote data-quote="MerricB" data-source="post: 8373667" data-attributes="member: 3586"><p>With Storm King's Thunder, the best advice I can give is to ignore "A Great Upheaval". It is designed to get the PCs up to level 5 really quickly, and, like the other "fast track" adventures (in Princes and Curse), actually manages to detract from the adventure.</p><p></p><p>SKT works a LOT better if you come into it from the Starter Set. The proper structure is:</p><ul> <li data-xf-list-type="ul">You are adventurers wandering the Sword Coast doing quests</li> <li data-xf-list-type="ul">You discover a town being attacked by giants and help.</li> <li data-xf-list-type="ul">You return to wandering the Sword Coast doing quests, but - oh look - there are more giants about</li> <li data-xf-list-type="ul">Harshnag finds you and the plot proper begins.</li> </ul><p></p><p>That's what it's designed as. Problem is, when you play "A Great Upheaval" first, then you're thrown into the "Giants are attacking" storyline way before you're ready for it - and then you abandon the storyline for no good reason, because it assumes you're wandering adventurers. SKT is a <em>brilliant</em> adventure to introduce to the players when they don't know it's coming.</p><p></p><p>It's my third-favourite adventure of the releases.</p><p></p><p>Second favourite is Curse of Strahd. You probably know why.</p><p></p><p>My favourite is Tyranny of Dragons. And it's one I put in the top 5 of all D&D adventures of all time. </p><p></p><p>Tomb of Annihilation has two major problems:</p><ul> <li data-xf-list-type="ul">The quest for the Soul Monger is handled really badly. It's an investigation with nothing to investigate. (There are about 2 or 3 NPCs who know where it is, and a huge jungle with no clues to its presence).</li> <li data-xf-list-type="ul">The final dungeon is a bit too big and one-note. (Big wouldn't be a problem if there were more NPCs to interact with, but it's long enough that the players may forget while they are there).</li> </ul><p></p><p>I do think Omu is amazing. And the jungle crawl is good - but it's not really integrated well into the adventure. (More clues about the Soul Monger there would make it a lot better).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 8373667, member: 3586"] With Storm King's Thunder, the best advice I can give is to ignore "A Great Upheaval". It is designed to get the PCs up to level 5 really quickly, and, like the other "fast track" adventures (in Princes and Curse), actually manages to detract from the adventure. SKT works a LOT better if you come into it from the Starter Set. The proper structure is: [LIST] [*]You are adventurers wandering the Sword Coast doing quests [*]You discover a town being attacked by giants and help. [*]You return to wandering the Sword Coast doing quests, but - oh look - there are more giants about [*]Harshnag finds you and the plot proper begins. [/LIST] That's what it's designed as. Problem is, when you play "A Great Upheaval" first, then you're thrown into the "Giants are attacking" storyline way before you're ready for it - and then you abandon the storyline for no good reason, because it assumes you're wandering adventurers. SKT is a [I]brilliant[/I] adventure to introduce to the players when they don't know it's coming. It's my third-favourite adventure of the releases. Second favourite is Curse of Strahd. You probably know why. My favourite is Tyranny of Dragons. And it's one I put in the top 5 of all D&D adventures of all time. Tomb of Annihilation has two major problems: [LIST] [*]The quest for the Soul Monger is handled really badly. It's an investigation with nothing to investigate. (There are about 2 or 3 NPCs who know where it is, and a huge jungle with no clues to its presence). [*]The final dungeon is a bit too big and one-note. (Big wouldn't be a problem if there were more NPCs to interact with, but it's long enough that the players may forget while they are there). [/LIST] I do think Omu is amazing. And the jungle crawl is good - but it's not really integrated well into the adventure. (More clues about the Soul Monger there would make it a lot better). Cheers! [/QUOTE]
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