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Community
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*Dungeons & Dragons
Rank the Official 5e Adventures
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<blockquote data-quote="delphonso" data-source="post: 7873647" data-attributes="member: 6892015"><p>Perhaps I can throw in my hat here. I've never been an adventure path guy. I've never been an official setting guy either. All my games as a player (save 2) have been in imagined worlds by the GM, and all the games I've run (save 1) have been in settings of my own design.</p><p></p><p>Generally, the reason for this has been that the first adventure I was in was in 3.5 near the end of my interest in DnD (I switched to Rogue Trader, d6 Star Wars, etc until re-entering the world of DnD in 5e.) Don't recall the name of it, but it was a straight dungeon crawl, no NPCs that didn't just mutter threats and swing weapons. </p><p></p><p>I have only played in one official 5e adventure - Lost Mines of Phandelver. I'd give it a solid 4/5. I love the structure, freedom and variety. Could use more connection to the main story - The Black Spider and Gundren quickly get overshadowed by more immediate rewards.</p><p></p><p>I ran Horde of the Dragon Queen for my cousins for a whopping 4 sessions before we bailed. I'd give it 2/5. It's got a lot of great ideas in it. I've mined the beginning in Greenest for ideas already. But it's very unpolished. I hope the new printing has fixed quite a few things. </p><p></p><p>I think there's something to be said, though, that 5e got me interested enough with their premade stuff to get me to use it after nearly a decade of me not even considering that as an option.</p></blockquote><p></p>
[QUOTE="delphonso, post: 7873647, member: 6892015"] Perhaps I can throw in my hat here. I've never been an adventure path guy. I've never been an official setting guy either. All my games as a player (save 2) have been in imagined worlds by the GM, and all the games I've run (save 1) have been in settings of my own design. Generally, the reason for this has been that the first adventure I was in was in 3.5 near the end of my interest in DnD (I switched to Rogue Trader, d6 Star Wars, etc until re-entering the world of DnD in 5e.) Don't recall the name of it, but it was a straight dungeon crawl, no NPCs that didn't just mutter threats and swing weapons. I have only played in one official 5e adventure - Lost Mines of Phandelver. I'd give it a solid 4/5. I love the structure, freedom and variety. Could use more connection to the main story - The Black Spider and Gundren quickly get overshadowed by more immediate rewards. I ran Horde of the Dragon Queen for my cousins for a whopping 4 sessions before we bailed. I'd give it 2/5. It's got a lot of great ideas in it. I've mined the beginning in Greenest for ideas already. But it's very unpolished. I hope the new printing has fixed quite a few things. I think there's something to be said, though, that 5e got me interested enough with their premade stuff to get me to use it after nearly a decade of me not even considering that as an option. [/QUOTE]
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