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Rank the Official 5e Adventures
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<blockquote data-quote="pukunui" data-source="post: 7873930" data-attributes="member: 54629"><p>I haven't had this happen in any of my games since I started making sure everyone was on the same page right from the start. In my experience, when the players want to go on the adventure, they will make PCs that want to go on it too. I think it helps having the right players, too. Most of the people I'm playing with these days just want to have a bit of fun killing monsters and scoring some sweet loot. They're not all that concerned with what their fictional character "wants", so they're all quite happy to just go along for the ride. I haven't had a player refuse the hooks and insist on having their PC go it alone in a long time.</p><p></p><p>Yeah, fair enough. That <em>is </em>a problem with the adventure itself, not just a problem with your DM's delivery. I honestly don't get how anyone can rank <em>Dragon Heist </em>above <em>Tyranny of Dragons</em>. I've run both, and I managed to get through the whole of the latter with satisfied players. With the former, my players threw their hands up in disgust by the time we reached the egregiously railroady chase sequence and I just couldn't bring myself to finish it.</p><p></p><p>I'm sure I'll get jumped on for saying this ... but I really haven't been impressed with much of what's been produced for DMs Guild. Not even the so-called Guild Adepts are all that great in my opinion. I think it's no coincidence that <em>Dragon Heist</em>, which appears to have been primarily written by James Haeck and James Introcaso, is so bad. I understand that <em>BG: Descent into Avernus</em> was written by a committee of more than a dozen DMs Guild writers, which probably explains its inconsistent presentation as well. (I am also seriously disliking the seeming trend towards putting out incomplete hardcovers that require the DMs Guild-equivalent of DLC to flesh out.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 7873930, member: 54629"] I haven't had this happen in any of my games since I started making sure everyone was on the same page right from the start. In my experience, when the players want to go on the adventure, they will make PCs that want to go on it too. I think it helps having the right players, too. Most of the people I'm playing with these days just want to have a bit of fun killing monsters and scoring some sweet loot. They're not all that concerned with what their fictional character "wants", so they're all quite happy to just go along for the ride. I haven't had a player refuse the hooks and insist on having their PC go it alone in a long time. Yeah, fair enough. That [I]is [/I]a problem with the adventure itself, not just a problem with your DM's delivery. I honestly don't get how anyone can rank [I]Dragon Heist [/I]above [I]Tyranny of Dragons[/I]. I've run both, and I managed to get through the whole of the latter with satisfied players. With the former, my players threw their hands up in disgust by the time we reached the egregiously railroady chase sequence and I just couldn't bring myself to finish it. I'm sure I'll get jumped on for saying this ... but I really haven't been impressed with much of what's been produced for DMs Guild. Not even the so-called Guild Adepts are all that great in my opinion. I think it's no coincidence that [I]Dragon Heist[/I], which appears to have been primarily written by James Haeck and James Introcaso, is so bad. I understand that [I]BG: Descent into Avernus[/I] was written by a committee of more than a dozen DMs Guild writers, which probably explains its inconsistent presentation as well. (I am also seriously disliking the seeming trend towards putting out incomplete hardcovers that require the DMs Guild-equivalent of DLC to flesh out.) [/QUOTE]
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