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Rank the Official 5e Adventures
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<blockquote data-quote="generic" data-source="post: 7874975" data-attributes="member: 6923088"><p><strong>Top Tier:</strong></p><p></p><p>1. Lost Mine of Phandelver: It's a brilliant little introduction to D&D, and is great fun for players new and old alike. Having run it myself, I can attest that LMoP is very fun at the table. The book (pamphlet) itself is well-organized, and offers enough setting detail to intrigue the players without becoming exhaustive. 4.9/5.0</p><p></p><p>2. Curse of Strahd: Atmospheric, interesting, and serious while still being fun to play in, CoS is an enjoyable adventure for players and DM alike. The NPCs, setting, encounters, and story are all well-designed. The maps are very nice, especially that one incredibly beautiful map which, sadly, the players will not see. Strahd is a great sympathetic villain, and the adventure stands out in terms of setting. 4.8/5.0</p><p></p><p>3. Tomb of Annihilation: It's an amazing jungle hexcrawl with an amusingly horrifying dungeon which serves as the finale. The setting is unique, and the NPCs are fun and interesting to run. Perhaps the greatest strength of the adventure is its hex-crawling style. In addition, ToA is one of the best adventure paths to cannibalize, as it contains a number of distinct locales with enemies both hilarious and horrific. The touch is a tad too comedic for my taste in some areas, but, in others, it seems altogether too appropriate. 4.7/5.0</p><p></p><p>4. Ghosts of Saltmarsh: The adventures featured are all reprints, but they're good reprints. This sourcebook ranks high on the basis of its many, many random encounter tables and small locales, which are actually interesting. The adventures reprinted within are a cohesive story of sorts, and the Greyhawk setting is a nice addition for people who crave something other than the Forgotten Realms. There are two adventures (Sahaugin genocide, and "fix a ship") which I find less interesting, but <em>Tammeraut's Fate </em>and the original Saltmarsh adventures, as well as <em>The Styes</em>, are all very nice. 4.5/5.0</p><p></p><p><strong>Mid Tier:</strong></p><p></p><p>5. Out of the Abyss: The setting is flavorful, and the adventure is nice. However, the adventure suffers from a weak beginning, a directionless portion that is handled inexpertly, and too broad a scope. As other posters have mentioned, this adventure would have been better if the demons were dropped, and Drow were given more of a place in the adventure or if, perhaps, a specific demon lord or lady was focused on. 4.1/5.0</p><p></p><p>6. Tyranny of Dragons (both HotDQ and RoT): Although the beginning is majorly flawed, this adventure series is, overall, actually not particularly awful. The combat between draconic forces is intriguing, and there is actually a great scope for role-play, as well as combat, in the hands of an experienced DM. ToD earns its mid tier ranking thanks to good monster design, and 'classic' experience, and potential in the hands of a skilled DM. 3.7/5.0</p><p></p><p>7. Storm King's Thunder: This adventure really should be much shorter than it is, and should begin at 5th level. Other than that, it's a fun re-hash of <em>Against the Giants</em> with a large open world segment, room for role-play, and quite a bit of combat. Overall, the adventure is kind of weak in terms of justification for conflict, but the resolution is fairly fun, and well designed. What it lacks is originality. It's just more of what has already been done, and not just before 5E, but in other 5E adventures. It does not justify itself, and forces you to pay for content that's basically just useless filler meant to get the party up to 5th level. 3.3/5.0</p><p></p><p>Tales from the Yawning Portal: It's a bunch of adventures, some good, some not-so-good. Enough has been said. 3.1/5.0</p><p></p><p><strong>Low Tier</strong>:</p><p></p><p>8. Princes of the Apocalypse: As a recreation of a conflict between Elemental Evil and a group of heroes, PoTA is acceptable, but does not really have a defining storyline. The adventure is a set of good dungeon crawls with a semi-decent story. 2.9/5.0</p><p></p><p>9. Dragon Heist: It's not a heist, 'dragons' are coins, and the adventure is a rail-roaded mess of ideas. It was as though the adventure's formation came from mashing John Wick, and perhaps some Bond Films, together with a bucketload of distinct, and often anachronistic, fantasy tropes, all the while drizzling 'heist film' onto the top. The adventure is on rails, and not in an enjoyable way. 2.1/5.0</p><p></p><p><strong>Trash Tier:</strong></p><p></p><p>Waterdeep: Dungeon of the Mad Mage: This book is nothing more than bad (yes, actually bad) maps that look as though they were made in MS Paint slapped onto a pitiful, story-free megadungeon that fulfills neither the promise of Undermountain nor modern expectations in terms of story. It is very boring to read through, and the levels of the dungeon are not as inter-connected as they should be. It reads like a boring version of <em>Diablo</em>, turned into an RPG adventure. Halaster is an Acererak-level jokester, rife with insanity, and the main villains are rarely foreshadowed. 1.5/5.0</p><p></p><p><strong>Do Not Own/Have Not Read or Played In:</strong></p><p></p><p>Baldur's Gate: Descent Into Avernus</p><p>Hunt for the Thessalhydra</p><p>Rick & Morty</p><p>Acq Inc</p><p>Dragon of Icespire Peak</p></blockquote><p></p>
[QUOTE="generic, post: 7874975, member: 6923088"] [B]Top Tier:[/B] 1. Lost Mine of Phandelver: It's a brilliant little introduction to D&D, and is great fun for players new and old alike. Having run it myself, I can attest that LMoP is very fun at the table. The book (pamphlet) itself is well-organized, and offers enough setting detail to intrigue the players without becoming exhaustive. 4.9/5.0 2. Curse of Strahd: Atmospheric, interesting, and serious while still being fun to play in, CoS is an enjoyable adventure for players and DM alike. The NPCs, setting, encounters, and story are all well-designed. The maps are very nice, especially that one incredibly beautiful map which, sadly, the players will not see. Strahd is a great sympathetic villain, and the adventure stands out in terms of setting. 4.8/5.0 3. Tomb of Annihilation: It's an amazing jungle hexcrawl with an amusingly horrifying dungeon which serves as the finale. The setting is unique, and the NPCs are fun and interesting to run. Perhaps the greatest strength of the adventure is its hex-crawling style. In addition, ToA is one of the best adventure paths to cannibalize, as it contains a number of distinct locales with enemies both hilarious and horrific. The touch is a tad too comedic for my taste in some areas, but, in others, it seems altogether too appropriate. 4.7/5.0 4. Ghosts of Saltmarsh: The adventures featured are all reprints, but they're good reprints. This sourcebook ranks high on the basis of its many, many random encounter tables and small locales, which are actually interesting. The adventures reprinted within are a cohesive story of sorts, and the Greyhawk setting is a nice addition for people who crave something other than the Forgotten Realms. There are two adventures (Sahaugin genocide, and "fix a ship") which I find less interesting, but [I]Tammeraut's Fate [/I]and the original Saltmarsh adventures, as well as [I]The Styes[/I], are all very nice. 4.5/5.0 [B]Mid Tier:[/B] 5. Out of the Abyss: The setting is flavorful, and the adventure is nice. However, the adventure suffers from a weak beginning, a directionless portion that is handled inexpertly, and too broad a scope. As other posters have mentioned, this adventure would have been better if the demons were dropped, and Drow were given more of a place in the adventure or if, perhaps, a specific demon lord or lady was focused on. 4.1/5.0 6. Tyranny of Dragons (both HotDQ and RoT): Although the beginning is majorly flawed, this adventure series is, overall, actually not particularly awful. The combat between draconic forces is intriguing, and there is actually a great scope for role-play, as well as combat, in the hands of an experienced DM. ToD earns its mid tier ranking thanks to good monster design, and 'classic' experience, and potential in the hands of a skilled DM. 3.7/5.0 7. Storm King's Thunder: This adventure really should be much shorter than it is, and should begin at 5th level. Other than that, it's a fun re-hash of [I]Against the Giants[/I] with a large open world segment, room for role-play, and quite a bit of combat. Overall, the adventure is kind of weak in terms of justification for conflict, but the resolution is fairly fun, and well designed. What it lacks is originality. It's just more of what has already been done, and not just before 5E, but in other 5E adventures. It does not justify itself, and forces you to pay for content that's basically just useless filler meant to get the party up to 5th level. 3.3/5.0 Tales from the Yawning Portal: It's a bunch of adventures, some good, some not-so-good. Enough has been said. 3.1/5.0 [B]Low Tier[/B]: 8. Princes of the Apocalypse: As a recreation of a conflict between Elemental Evil and a group of heroes, PoTA is acceptable, but does not really have a defining storyline. The adventure is a set of good dungeon crawls with a semi-decent story. 2.9/5.0 9. Dragon Heist: It's not a heist, 'dragons' are coins, and the adventure is a rail-roaded mess of ideas. It was as though the adventure's formation came from mashing John Wick, and perhaps some Bond Films, together with a bucketload of distinct, and often anachronistic, fantasy tropes, all the while drizzling 'heist film' onto the top. The adventure is on rails, and not in an enjoyable way. 2.1/5.0 [B]Trash Tier:[/B] Waterdeep: Dungeon of the Mad Mage: This book is nothing more than bad (yes, actually bad) maps that look as though they were made in MS Paint slapped onto a pitiful, story-free megadungeon that fulfills neither the promise of Undermountain nor modern expectations in terms of story. It is very boring to read through, and the levels of the dungeon are not as inter-connected as they should be. It reads like a boring version of [I]Diablo[/I], turned into an RPG adventure. Halaster is an Acererak-level jokester, rife with insanity, and the main villains are rarely foreshadowed. 1.5/5.0 [B]Do Not Own/Have Not Read or Played In:[/B] Baldur's Gate: Descent Into Avernus Hunt for the Thessalhydra Rick & Morty Acq Inc Dragon of Icespire Peak [/QUOTE]
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