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Rank the Official 5e Adventures
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<blockquote data-quote="Stormonu" data-source="post: 8791158" data-attributes="member: 52734"><p>Late to the party, but ....</p><p></p><p>1) <em>Curse of Strahd</em> - this has been an excellent adventure since 1E, and 5E just expanded on it spectacularly.</p><p>2) <em>Lost Mines of Phandelver</em> - great starting adventure, well put together and hits all the good points of D&D play</p><p>3) <em>Ghosts of Saltmarsh</em> - the 1E versions were classic, this is a good update and a lot of interesting extras and expansions thrown into it</p><p>4) <em>Tales from the Yawning Portal</em> - classic update of some really good old adventures. Not meant for use as a campaign, but great to pull one or two them into an existing campaign or as a side quest</p><p></p><p><strong>Mid Tier</strong></p><p><em>Rime of the Frost Maiden</em> - had me riveted reading, but didn't come across as well in play. The constant storm is interesting for the first couple of sessions, then ...annoying.</p><p></p><p><strong>Failure Tier</strong></p><p><em>Horde of the Dragon Queen</em></p><p><em>Lights of Xarysis</em> - A railroad of a (disaster) adventure that tries to sell itself as 80's Flash Gordon and just fails at every point - including a (literal) murdering of Dark Sun/Athas</p><p></p><p>I don't have the other adventures, but glancing through them they did not grab me in a way that I felt I needed to acquire them (I'd be curious to see where folks rank <em>Witchlight</em>). I will say the Mad Max rip-off in <em>Descent</em> really turned me off to grabbing that one (as did other reasons), and that <em>Dragon Heist</em> didn't involve a dragon's hoard lost my interest as well (seems it's more of an "Ocean's 11" sort of adventure). I've got the original <em>Undermountain</em> series, and with <em>Mad Mage</em> only covering a small portion of the original, I skipped it.</p><p></p><p>Unfortunately, I am stuck in a campaign that is butchering <em>Tomb of Annihilation</em>, and because of that I really can't recommend it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8791158, member: 52734"] Late to the party, but .... 1) [I]Curse of Strahd[/I] - this has been an excellent adventure since 1E, and 5E just expanded on it spectacularly. 2) [I]Lost Mines of Phandelver[/I] - great starting adventure, well put together and hits all the good points of D&D play 3) [I]Ghosts of Saltmarsh[/I] - the 1E versions were classic, this is a good update and a lot of interesting extras and expansions thrown into it 4) [I]Tales from the Yawning Portal[/I] - classic update of some really good old adventures. Not meant for use as a campaign, but great to pull one or two them into an existing campaign or as a side quest [B]Mid Tier[/B] [I]Rime of the Frost Maiden[/I] - had me riveted reading, but didn't come across as well in play. The constant storm is interesting for the first couple of sessions, then ...annoying. [B]Failure Tier[/B] [I]Horde of the Dragon Queen Lights of Xarysis[/I] - A railroad of a (disaster) adventure that tries to sell itself as 80's Flash Gordon and just fails at every point - including a (literal) murdering of Dark Sun/Athas I don't have the other adventures, but glancing through them they did not grab me in a way that I felt I needed to acquire them (I'd be curious to see where folks rank [I]Witchlight[/I]). I will say the Mad Max rip-off in [I]Descent[/I] really turned me off to grabbing that one (as did other reasons), and that [I]Dragon Heist[/I] didn't involve a dragon's hoard lost my interest as well (seems it's more of an "Ocean's 11" sort of adventure). I've got the original [I]Undermountain[/I] series, and with [I]Mad Mage[/I] only covering a small portion of the original, I skipped it. Unfortunately, I am stuck in a campaign that is butchering [I]Tomb of Annihilation[/I], and because of that I really can't recommend it. [/QUOTE]
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