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Rank the Official 5e Adventures
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<blockquote data-quote="Blue" data-source="post: 8791436" data-attributes="member: 20564"><p>Only going to talk about the ones I played in. Best to worse based solely on my personal experience with them.</p><p></p><p><strong>Lost Mines of Phandelver</strong> - Good starting module.</p><p><strong>Storm King’s Thunder</strong> - lots of fun, but the DM did a lot of customizing to our party so not sure how good it is base.</p><p><strong>Descent into Avernus</strong> - good, but a bit railroad-y at times. We were following one path, and decided we couldn't pay a cost, it would help evil too much. The DM came right out and told us that there were two paths towards completion, and if we started to persue the other track that the last couple of months of sessions would have been wasted on this track. Suitably epic endings though. And wasn't fond the the vehicle combat rules. At the very least some PC needs to give up all of what they do in order to drive.</p><p><strong>Princes of the Apocalypse</strong> - wide open, but perhaps too much so. Also had to deal with so <em>very many</em> NPCs.</p><p><strong>Dragon Heist</strong> - Very railroady. If you're willing to sit back and deal with that, had fun parts.</p><p><strong><strong>Horde of the Dragon Queen</strong></strong> - Started twice, never got particularly far. Wasn't too impressed with what I did see. Trying to force rivalry by blunt means, etc. Okay, I looked a little about this online and there's so much out there to fix it - could be decent with the fan fixes. But there's so much because people call out how bad it is.</p><p><strong>Curse of Strahd</strong> - The DM worked to make this good, but there was so many non-level specific places that we were guided to by the card reading that we had no information about how tough they were, so we just died and died and died. And the remaining characters got so gun-shy. Even the DM got sick of it after a while and just fast forwarded us to attacking Castle Ravenloft so we could have closure.</p><p></p><p>I realize that I have a very different experience than others with Strahd. I've talked about that before. Don't take that as a general ranking - I've seen too many people talk about having a grand time with it. I just wonder how my experience was so different than theirs.</p></blockquote><p></p>
[QUOTE="Blue, post: 8791436, member: 20564"] Only going to talk about the ones I played in. Best to worse based solely on my personal experience with them. [B]Lost Mines of Phandelver[/B] - Good starting module. [B]Storm King’s Thunder[/B] - lots of fun, but the DM did a lot of customizing to our party so not sure how good it is base. [B]Descent into Avernus[/B] - good, but a bit railroad-y at times. We were following one path, and decided we couldn't pay a cost, it would help evil too much. The DM came right out and told us that there were two paths towards completion, and if we started to persue the other track that the last couple of months of sessions would have been wasted on this track. Suitably epic endings though. And wasn't fond the the vehicle combat rules. At the very least some PC needs to give up all of what they do in order to drive. [B]Princes of the Apocalypse[/B] - wide open, but perhaps too much so. Also had to deal with so [I]very many[/I] NPCs. [B]Dragon Heist[/B] - Very railroady. If you're willing to sit back and deal with that, had fun parts. [B][B]Horde of the Dragon Queen[/B][/B] - Started twice, never got particularly far. Wasn't too impressed with what I did see. Trying to force rivalry by blunt means, etc. Okay, I looked a little about this online and there's so much out there to fix it - could be decent with the fan fixes. But there's so much because people call out how bad it is. [B]Curse of Strahd[/B] - The DM worked to make this good, but there was so many non-level specific places that we were guided to by the card reading that we had no information about how tough they were, so we just died and died and died. And the remaining characters got so gun-shy. Even the DM got sick of it after a while and just fast forwarded us to attacking Castle Ravenloft so we could have closure. I realize that I have a very different experience than others with Strahd. I've talked about that before. Don't take that as a general ranking - I've seen too many people talk about having a grand time with it. I just wonder how my experience was so different than theirs. [/QUOTE]
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