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<blockquote data-quote="Shiroiken" data-source="post: 8070255" data-attributes="member: 6775477"><p>I've noticed that a lot of people keep assuming this is for 5E, but this is General. Each edition has had an iconic starting adventure, but Keep on the Borderlands has been the starting point for tons of campaigns across almost every edition since it came out, making it the overall best. Lost Mines is the best 5E starter, just as Sunless Citadel was the best for 3E. Village of Hommlet was good for 1E, but because of the specific nature of it being set in Greyhawk and it setting up the Temple of Elemental Evil, it doesn't stand that well on its own.</p><p></p><p>Oh, and having run Against the Cult of the Reptile God numerous times, this is an excellent adventure that should have been much higher level. As it is, you have to have a McGuffin just to have a chance to survive, and it's entirely possible for the players to screw it up, leading to a TPK.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8070255, member: 6775477"] I've noticed that a lot of people keep assuming this is for 5E, but this is General. Each edition has had an iconic starting adventure, but Keep on the Borderlands has been the starting point for tons of campaigns across almost every edition since it came out, making it the overall best. Lost Mines is the best 5E starter, just as Sunless Citadel was the best for 3E. Village of Hommlet was good for 1E, but because of the specific nature of it being set in Greyhawk and it setting up the Temple of Elemental Evil, it doesn't stand that well on its own. Oh, and having run Against the Cult of the Reptile God numerous times, this is an excellent adventure that should have been much higher level. As it is, you have to have a McGuffin just to have a chance to survive, and it's entirely possible for the players to screw it up, leading to a TPK. [/QUOTE]
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