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<blockquote data-quote="Greybar" data-source="post: 553419" data-attributes="member: 4938"><p>Do you have the latest Dragon magazine w/ articles about gladiators? That should help cover #1 and #2. Actually #1 is pretty much about choosing good CRs. The Dragon article in question notes that as a one-shot encounter that the PCs can throw *everything* at, the PCs can probably handle Level+3 for difficulty.</p><p></p><p>For a low-level challenge, how about a 10 foot high wall that has a tavern-puzzle type object on the center of the top. The wall is only 1 inch thick with 2 inch by 2 inch posts at either end, so a Balance roll as well as a Climb roll is needed. If you fall off the wall you lose, and if a sandclock runs out you lose.</p><p></p><p>* Increase the Climb/Balance DC for gradually increasing levels by pouring water or oil on the wall.</p><p>* Shorten the time clock in higher Ladders.</p><p>* For the mid-level Ladders, pour oil all over the wall and then set fire to it the moment the rogue enters the challenge area.</p><p>* Put a guard at the base of the wall with a longspear who will try to knock the PC off or keep him from getting on the wall. The PC is not allowed to do harm to the guard.</p><p>* Add a second guard with a sling.</p><p>* Remove the guards, but put a couple stirges in the room.</p><p></p><p>Okay, I'll stop with the wall ideas, but that's my first pass.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 553419, member: 4938"] Do you have the latest Dragon magazine w/ articles about gladiators? That should help cover #1 and #2. Actually #1 is pretty much about choosing good CRs. The Dragon article in question notes that as a one-shot encounter that the PCs can throw *everything* at, the PCs can probably handle Level+3 for difficulty. For a low-level challenge, how about a 10 foot high wall that has a tavern-puzzle type object on the center of the top. The wall is only 1 inch thick with 2 inch by 2 inch posts at either end, so a Balance roll as well as a Climb roll is needed. If you fall off the wall you lose, and if a sandclock runs out you lose. * Increase the Climb/Balance DC for gradually increasing levels by pouring water or oil on the wall. * Shorten the time clock in higher Ladders. * For the mid-level Ladders, pour oil all over the wall and then set fire to it the moment the rogue enters the challenge area. * Put a guard at the base of the wall with a longspear who will try to knock the PC off or keep him from getting on the wall. The PC is not allowed to do harm to the guard. * Add a second guard with a sling. * Remove the guards, but put a couple stirges in the room. Okay, I'll stop with the wall ideas, but that's my first pass. John [/QUOTE]
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