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Ranking 1st level spells
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<blockquote data-quote="abirdcall" data-source="post: 7955051" data-attributes="member: 6748898"><p>Here's a quick tier list I put together of 1st level spells.</p><p></p><p>A player asks me my thoughts on a spell:</p><p></p><p>'Yeah that's a great spell' - S Tier</p><p>'Yeah that spell is pretty good' - A Tier</p><p>'That spell is a decent choice you should be satisfied with it' - B Tier</p><p>'That spell could be good but I advise caution when taking it' - C Tier</p><p>'That spell is either pretty terrible or is unlikely to come up/make a difference in the game often enough to be worth taking' - D Tier</p><p></p><p>Asterisks:</p><p></p><p>Warlock Spells - Hellish Rebuke and Hex are in play worse than they are on this list because they are Warlock spells and don't scale well.</p><p>D Tier Spells - If you don't have a cost to have these available they are fine. They are highly situational and will not be useful most of the time.</p><p>Color Spray/Sleep - These are D Tier after level 2 but quite good in levels 1 and 2.</p><p></p><p>Controversial Picks:</p><p></p><p>Dissonant Whispers - This spell is never talked about. 3d6 save for half is good damage for a first level spell, the same as the standard of Chromatic Orb with 3d8. Using a reaction to move away though provokes OAs and also saves ranged characters from having disadvantage. That is a lot of extra damage and control.</p><p>Feather Fall - Having this available is a game changer. It is great for both safety and exploration.</p><p>Bless - This would be S Tier if it wasn't Concentration, affected a full party of 4, or was a Bonus Action. It's still a solid buff but not as good as people think.</p><p>Burning Hands/Thunderwave - 3d6/2d8 save for half AoE is just better than the average single target damage spells of 1st level. Burning Hands has better aiming control while Thunderwave can save ranged characters.</p><p>Hex and Hunter's Mark - The Concentration stops these spells from being S Tier. In the case of Hex it also has the problem of not scaling well on a Warlock. Some extra damage is just not comparable to the huge effect that level 3+ spells have.</p><p>Mage Armor - This is A Tier after level 5. B Tier before that.</p><p></p><p>1st level spells:</p><p></p><p>S Tier:</p><p></p><p>Dissonant Whispers</p><p>Find Familiar</p><p>Healing Word</p><p>Shield</p><p></p><p>A Tier:</p><p></p><p>Absorb Elements</p><p>Bless</p><p>Burning Hands</p><p>Detect Magic</p><p>Entangle</p><p>Faerie Fire</p><p>Feather Fall</p><p>Hellish Rebuke</p><p>Hunter’s Mark</p><p>Guiding Bolt</p><p>Mage Armor</p><p>Magic Missile</p><p>Silent Image</p><p>Tasha’s Hideous Laughter</p><p>Thunderwave</p><p>Wrathful Smite</p><p></p><p>B Tier:</p><p></p><p>Alarm</p><p>Catapult</p><p>Cause Fear</p><p>Chaos Bolt</p><p>Chromatic Orb</p><p>Command</p><p>Disguise Self</p><p>Ensnaring Strike</p><p>Fog Cloud</p><p>Goodberry</p><p>Hex</p><p>Ice Knife</p><p>Inflict Wounds</p><p>Protection From Evil and Good</p><p>Shield of Faith</p><p>Speak with Animals</p><p>Thunderous Smite</p><p>Zephyr Strike</p><p></p><p>C Tier:</p><p></p><p>Animal Friendship</p><p>Armor of Agathys</p><p>Arms of Hadar</p><p>Bane</p><p>Charm Person</p><p>Compelled Duel</p><p>Comprehend Languages</p><p>Cure Wounds</p><p>Detect Evil and Good</p><p>Grease</p><p>Hail of Thorns</p><p>Ray of Sickness</p><p>Sanctuary</p><p>Snare</p><p>Unseen Servant</p><p></p><p>D Tier:</p><p></p><p>Beast Bond</p><p>Ceremony</p><p>Color Spray</p><p>Create or Destroy Water</p><p>Detect Poison and Disease</p><p>Divine Favor</p><p>Earth Tremor</p><p>Expeditious Retreat</p><p>False Life</p><p>Heroism</p><p>Sleep</p><p>Identify</p><p>Illusory Script</p><p>Jump</p><p>Longstrider</p><p>Purify Food and Drink</p><p>Searing Smite</p><p>Tenser’s Floating Disk</p><p>Witch Bolt</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7955051, member: 6748898"] Here's a quick tier list I put together of 1st level spells. A player asks me my thoughts on a spell: 'Yeah that's a great spell' - S Tier 'Yeah that spell is pretty good' - A Tier 'That spell is a decent choice you should be satisfied with it' - B Tier 'That spell could be good but I advise caution when taking it' - C Tier 'That spell is either pretty terrible or is unlikely to come up/make a difference in the game often enough to be worth taking' - D Tier Asterisks: Warlock Spells - Hellish Rebuke and Hex are in play worse than they are on this list because they are Warlock spells and don't scale well. D Tier Spells - If you don't have a cost to have these available they are fine. They are highly situational and will not be useful most of the time. Color Spray/Sleep - These are D Tier after level 2 but quite good in levels 1 and 2. Controversial Picks: Dissonant Whispers - This spell is never talked about. 3d6 save for half is good damage for a first level spell, the same as the standard of Chromatic Orb with 3d8. Using a reaction to move away though provokes OAs and also saves ranged characters from having disadvantage. That is a lot of extra damage and control. Feather Fall - Having this available is a game changer. It is great for both safety and exploration. Bless - This would be S Tier if it wasn't Concentration, affected a full party of 4, or was a Bonus Action. It's still a solid buff but not as good as people think. Burning Hands/Thunderwave - 3d6/2d8 save for half AoE is just better than the average single target damage spells of 1st level. Burning Hands has better aiming control while Thunderwave can save ranged characters. Hex and Hunter's Mark - The Concentration stops these spells from being S Tier. In the case of Hex it also has the problem of not scaling well on a Warlock. Some extra damage is just not comparable to the huge effect that level 3+ spells have. Mage Armor - This is A Tier after level 5. B Tier before that. 1st level spells: S Tier: Dissonant Whispers Find Familiar Healing Word Shield A Tier: Absorb Elements Bless Burning Hands Detect Magic Entangle Faerie Fire Feather Fall Hellish Rebuke Hunter’s Mark Guiding Bolt Mage Armor Magic Missile Silent Image Tasha’s Hideous Laughter Thunderwave Wrathful Smite B Tier: Alarm Catapult Cause Fear Chaos Bolt Chromatic Orb Command Disguise Self Ensnaring Strike Fog Cloud Goodberry Hex Ice Knife Inflict Wounds Protection From Evil and Good Shield of Faith Speak with Animals Thunderous Smite Zephyr Strike C Tier: Animal Friendship Armor of Agathys Arms of Hadar Bane Charm Person Compelled Duel Comprehend Languages Cure Wounds Detect Evil and Good Grease Hail of Thorns Ray of Sickness Sanctuary Snare Unseen Servant D Tier: Beast Bond Ceremony Color Spray Create or Destroy Water Detect Poison and Disease Divine Favor Earth Tremor Expeditious Retreat False Life Heroism Sleep Identify Illusory Script Jump Longstrider Purify Food and Drink Searing Smite Tenser’s Floating Disk Witch Bolt [/QUOTE]
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