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General Tabletop Discussion
*Dungeons & Dragons
Ranking 1st level spells
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<blockquote data-quote="abirdcall" data-source="post: 7955201" data-attributes="member: 6748898"><p>This might be an argument for why Hex and Hunter's Mark aren't very good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Granted I'm looking at this from a Paladin's POV. I just think the chance to both lose Concentration and miss on attacks makes it very inferior to a regular smite.</p><p></p><p></p><p></p><p>Well yes, I wouldn't expect wasting an action to end it anyway.</p><p></p><p>So yes, in the right circumstances it could be an encounter ending spell which is quite good for a 1st level spell. Keep in mind that it doesn't prevent escape so if it does end up working out the enemy could often get away.</p><p></p><p>I still think the potential of losing it without even forcing the save makes the Smite spells in general suspect. The Paladin does not have proficiency in Con saves. They effectively get it at 6th level but even then it's not terribly hard to fail. Their saving grace here is a high AC.</p><p></p><p></p><p></p><p>Yeah it's the weakest spot, but what are they doing here? A Dex Paladin without a shield could make use of it I guess if forced to fight at range. That's a lot of conditional circumstances for a mediocre effect.</p><p></p><p></p><p></p><p>Compare to Faerie Fire then. </p><p></p><p>If they fail the save to Grease then allies have advantage to fight them in melee, but then the Grease needs to be positioned just right. However ranged characters now have disadvantage to hit them. Then on the enemy creature's next turn they end the status for the low cost of half of their movement.</p><p></p><p>Faerie Fire just gives advantage to attacks across the board. </p><p></p><p>The only thing Grease has here is lack of Concentration.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7955201, member: 6748898"] This might be an argument for why Hex and Hunter's Mark aren't very good :p Granted I'm looking at this from a Paladin's POV. I just think the chance to both lose Concentration and miss on attacks makes it very inferior to a regular smite. Well yes, I wouldn't expect wasting an action to end it anyway. So yes, in the right circumstances it could be an encounter ending spell which is quite good for a 1st level spell. Keep in mind that it doesn't prevent escape so if it does end up working out the enemy could often get away. I still think the potential of losing it without even forcing the save makes the Smite spells in general suspect. The Paladin does not have proficiency in Con saves. They effectively get it at 6th level but even then it's not terribly hard to fail. Their saving grace here is a high AC. Yeah it's the weakest spot, but what are they doing here? A Dex Paladin without a shield could make use of it I guess if forced to fight at range. That's a lot of conditional circumstances for a mediocre effect. Compare to Faerie Fire then. If they fail the save to Grease then allies have advantage to fight them in melee, but then the Grease needs to be positioned just right. However ranged characters now have disadvantage to hit them. Then on the enemy creature's next turn they end the status for the low cost of half of their movement. Faerie Fire just gives advantage to attacks across the board. The only thing Grease has here is lack of Concentration. [/QUOTE]
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