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Ranking 1st level spells
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<blockquote data-quote="Dausuul" data-source="post: 7955454" data-attributes="member: 58197"><p>Thoughts:</p><p></p><p>1. <em>Tasha's hideous laughter</em> is S-tier in my book. It's a 1st-level spell that can remove a target from combat for multiple rounds! Alternatively, you can use it to knock a flying enemy out of the sky (most flyers fall if knocked prone); they get a save with advantage from the falling damage, so the incapacitation probably won't stick, but often the mere fact of putting them in reach of your melee warriors is more than enough to justify the cost. Versatile, potent, and retains its value at high level: That's a good 1st-level spell right there.</p><p></p><p>2.<em> Cause fear</em> is also very potent. Frightened is a powerful debuff, combining direct damage reduction (disadvantage on attacks) with battlefield control (can't move toward you). Not as good as <em>Tasha's</em>, but certainly above average.</p><p></p><p>3. <em>Goodberry</em> provides you with a supply of 10 "pick-me-ups" that you can distribute to the entire party, which any PC can use as an action to revive a fallen comrade. They're like turbocharged healer's kits that can actually get people on their feet instead of merely stabilizing them. The PCs in my campaign cast it every day and get plenty of use out of it... and they are 9th level. I'd call it A-tier.</p><p></p><p>4. <em>Hellish rebuke</em> as S-tier? Really? I would not rank any 1st-level direct-damage spell that high, certainly not a single-target spell that does a mere 2d10 damage and requires you to take damage before you can use it. The only thing it has going for it is that it doesn't cost an action, which is not insignificant, but I'd much rather use that reaction (and spell slot) on <em>shield</em> and not take damage in the first place. <em>Shield</em> can stave off a lot more than ~11 damage if used at the right moment, and it can also save your concentration.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7955454, member: 58197"] Thoughts: 1. [I]Tasha's hideous laughter[/I] is S-tier in my book. It's a 1st-level spell that can remove a target from combat for multiple rounds! Alternatively, you can use it to knock a flying enemy out of the sky (most flyers fall if knocked prone); they get a save with advantage from the falling damage, so the incapacitation probably won't stick, but often the mere fact of putting them in reach of your melee warriors is more than enough to justify the cost. Versatile, potent, and retains its value at high level: That's a good 1st-level spell right there. 2.[I] Cause fear[/I] is also very potent. Frightened is a powerful debuff, combining direct damage reduction (disadvantage on attacks) with battlefield control (can't move toward you). Not as good as [I]Tasha's[/I], but certainly above average. 3. [I]Goodberry[/I] provides you with a supply of 10 "pick-me-ups" that you can distribute to the entire party, which any PC can use as an action to revive a fallen comrade. They're like turbocharged healer's kits that can actually get people on their feet instead of merely stabilizing them. The PCs in my campaign cast it every day and get plenty of use out of it... and they are 9th level. I'd call it A-tier. 4. [I]Hellish rebuke[/I] as S-tier? Really? I would not rank any 1st-level direct-damage spell that high, certainly not a single-target spell that does a mere 2d10 damage and requires you to take damage before you can use it. The only thing it has going for it is that it doesn't cost an action, which is not insignificant, but I'd much rather use that reaction (and spell slot) on [I]shield[/I] and not take damage in the first place. [I]Shield[/I] can stave off a lot more than ~11 damage if used at the right moment, and it can also save your concentration. [/QUOTE]
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