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Ranking 1st level spells
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<blockquote data-quote="abirdcall" data-source="post: 7957000" data-attributes="member: 6748898"><p>No, just regular.</p><p></p><p>There is no point to a list otherwise.</p><p></p><p>Whether something is good is not only character dependent but campaign dependent. </p><p></p><p>I have updated what I mean by the tiers in the OP. I think that definition is most helpful.</p><p></p><p>Magic Missile on its own is just better damage than most of the rest of the single target damage spells at 1st level. It is also a guarantee to hit which is great for disrupting concentration and striking final blows. I guess my only caution with it is that not rolling dice might not be fun for some people.</p><p></p><p>I rate spells like Goodberry and Cure Wounds a C because the combination of Healing Potions and Hit Dice make them redundant. I wouldn't assume that Healing Potions are unlimited but I do value 1st level slots more than the 50gp the potion costs. Games I play are pretty tight though as we average 6 encounters/long rest. Those slots are important.</p><p></p><p>The thing about being a Life Cleric and then finding a way to take Goodberry (which would be likely through the use of optional rules) is that it becomes a large part of the character's identity further than just having a spell. There is a lot of class features tied up in getting some healing which you could just do with Healing Potions.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7957000, member: 6748898"] No, just regular. There is no point to a list otherwise. Whether something is good is not only character dependent but campaign dependent. I have updated what I mean by the tiers in the OP. I think that definition is most helpful. Magic Missile on its own is just better damage than most of the rest of the single target damage spells at 1st level. It is also a guarantee to hit which is great for disrupting concentration and striking final blows. I guess my only caution with it is that not rolling dice might not be fun for some people. I rate spells like Goodberry and Cure Wounds a C because the combination of Healing Potions and Hit Dice make them redundant. I wouldn't assume that Healing Potions are unlimited but I do value 1st level slots more than the 50gp the potion costs. Games I play are pretty tight though as we average 6 encounters/long rest. Those slots are important. The thing about being a Life Cleric and then finding a way to take Goodberry (which would be likely through the use of optional rules) is that it becomes a large part of the character's identity further than just having a spell. There is a lot of class features tied up in getting some healing which you could just do with Healing Potions. [/QUOTE]
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