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Ransacking and rummaging rogue - is he evil?
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<blockquote data-quote="Tiberius" data-source="post: 1810433" data-attributes="member: 1376"><p>Well, I think this question hinges on the status of the PCs with negative hit points. Are they stable (likely, if they had any action points left), or are they still bleeding out? If they are stable then their condition will not deteriorate before he gets back to heal the cleric. Leaving them with the intent to return and heal the cleric is certainly not nice, but not evil either. I'd call it a neutral act. If they were still bleeding out, though, he'd be leaving them to die. That'd be evil.</p><p></p><p>As for looting the cabins and bodies, I'd say that that action carries no moral weight in the context of the D&D paradigm. If pressed, I'd also call it a neutral act. D&D is, in many ways, predicated upon advancement through the looting of dead things. I find it difficult to penalize an opportunistic character (assuming you consider an alignment change toward evil a penalty) for acting in accord with one of the basic tenents of the game. If it is evil, then adventuring paladins wouldn't exist. If they did, they'd be very poor indeed.</p><p></p><p>Stealing the items in question from the bodies and cabins is certainly not a lawful act, but I suspect a chaotically-aligned character would not be troubled by this fact.</p></blockquote><p></p>
[QUOTE="Tiberius, post: 1810433, member: 1376"] Well, I think this question hinges on the status of the PCs with negative hit points. Are they stable (likely, if they had any action points left), or are they still bleeding out? If they are stable then their condition will not deteriorate before he gets back to heal the cleric. Leaving them with the intent to return and heal the cleric is certainly not nice, but not evil either. I'd call it a neutral act. If they were still bleeding out, though, he'd be leaving them to die. That'd be evil. As for looting the cabins and bodies, I'd say that that action carries no moral weight in the context of the D&D paradigm. If pressed, I'd also call it a neutral act. D&D is, in many ways, predicated upon advancement through the looting of dead things. I find it difficult to penalize an opportunistic character (assuming you consider an alignment change toward evil a penalty) for acting in accord with one of the basic tenents of the game. If it is evil, then adventuring paladins wouldn't exist. If they did, they'd be very poor indeed. Stealing the items in question from the bodies and cabins is certainly not a lawful act, but I suspect a chaotically-aligned character would not be troubled by this fact. [/QUOTE]
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