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Ransacking and rummaging rogue - is he evil?
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<blockquote data-quote="Corsair" data-source="post: 1810442" data-attributes="member: 23477"><p>While your tone is completely unnecessary, and frankly a bit unwarranted, I pretty much reconsidered on this already. I don't want to screw the paladin, so I will probably interpret it as "knowingly associating with evil" would be cause for a breach in his vows. I'll definately give him a chance to detect if any evil is growing in the rogue.</p><p></p><p></p><p></p><p>He pretty much knows exactly what he is doing, though I don't think he quite understands what could be the full ramifications of it. He says he likes being the "sneaky, greedy, sometimes selfish rogue". While nothing in that description says "evil" to me, this is why I have to examine his actions closely.</p><p></p><p></p><p></p><p>My main problem is the difference between a dead adventurer and a murder victim. Basically a bunch of hooligans rode up alongside the train in the early morning, boarded it, killed the steward and the cook (both of whom did try to fight back with improvised weaponry to give two waitresses time to run for help). Also it should be noted that the rogue also was stealing from other people's luggage, and has also inquired about raiding the weapons locker (where the train staff stores passengers weapons. No weapons are allowed onboard.)</p><p></p><p></p><p></p><p>I completely agree that there will be no IMMEDIATE alignment shift. However if he continues to head down this track, eventually the paladin will notice. We've only had two sessions so far, so I want to give it more time to play out in game. The RP results should be catastrophically humorous, once the shift is enough to be noticable to the paladin.</p></blockquote><p></p>
[QUOTE="Corsair, post: 1810442, member: 23477"] While your tone is completely unnecessary, and frankly a bit unwarranted, I pretty much reconsidered on this already. I don't want to screw the paladin, so I will probably interpret it as "knowingly associating with evil" would be cause for a breach in his vows. I'll definately give him a chance to detect if any evil is growing in the rogue. He pretty much knows exactly what he is doing, though I don't think he quite understands what could be the full ramifications of it. He says he likes being the "sneaky, greedy, sometimes selfish rogue". While nothing in that description says "evil" to me, this is why I have to examine his actions closely. My main problem is the difference between a dead adventurer and a murder victim. Basically a bunch of hooligans rode up alongside the train in the early morning, boarded it, killed the steward and the cook (both of whom did try to fight back with improvised weaponry to give two waitresses time to run for help). Also it should be noted that the rogue also was stealing from other people's luggage, and has also inquired about raiding the weapons locker (where the train staff stores passengers weapons. No weapons are allowed onboard.) I completely agree that there will be no IMMEDIATE alignment shift. However if he continues to head down this track, eventually the paladin will notice. We've only had two sessions so far, so I want to give it more time to play out in game. The RP results should be catastrophically humorous, once the shift is enough to be noticable to the paladin. [/QUOTE]
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