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Ransacking and rummaging rogue - is he evil?
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<blockquote data-quote="evileeyore" data-source="post: 1811698" data-attributes="member: 1768"><p>My impressions:</p><p></p><p>Looting=Neutral, unless there is a Law (or social taboo) in place about violating the dead. Then Chaotic as needed.*</p><p></p><p>Theft (stealing from the luggage)=Chaotic and Evil. His deeds are purely selfish in these regards. If the theft serves a higher Good, then I would drop it to Neutral. Theft is never Good.</p><p></p><p>Leaving Comrades to Die=Evil. Even if they are stable, not healing the Cleric in order to gain time without witnesses, is Evil. The Marauders could return while his comrades are done. (IN fact I would nudge things that way as a DM-but I am a Rat Bastard)</p><p></p><p>I would note the alignment of these actions and let the player know he is getting tallies in these regards. Enough black marks and he slides, but this one set of acts are not in themselves enough for me.</p><p></p><p>As a side note, I don't require my Paladins to Detect Evil. If the character suspects someone is evil, or going evil, and does not intervene, they get marks too. Enough tallies and I count them as 'knowingly associating'.</p><p></p><p>Of course thats because there are ways to fool the Detect spells...</p><p></p><p>Rat Bastard, with a fair and balanced approach--EvilE</p><p></p><p>*In some of my campiagns, Looting the Dead is also Evil. Necromantic Practices and all. Besides in those worlds, messing with the dead is ussually a surefire way the create restless spirits.</p></blockquote><p></p>
[QUOTE="evileeyore, post: 1811698, member: 1768"] My impressions: Looting=Neutral, unless there is a Law (or social taboo) in place about violating the dead. Then Chaotic as needed.* Theft (stealing from the luggage)=Chaotic and Evil. His deeds are purely selfish in these regards. If the theft serves a higher Good, then I would drop it to Neutral. Theft is never Good. Leaving Comrades to Die=Evil. Even if they are stable, not healing the Cleric in order to gain time without witnesses, is Evil. The Marauders could return while his comrades are done. (IN fact I would nudge things that way as a DM-but I am a Rat Bastard) I would note the alignment of these actions and let the player know he is getting tallies in these regards. Enough black marks and he slides, but this one set of acts are not in themselves enough for me. As a side note, I don't require my Paladins to Detect Evil. If the character suspects someone is evil, or going evil, and does not intervene, they get marks too. Enough tallies and I count them as 'knowingly associating'. Of course thats because there are ways to fool the Detect spells... Rat Bastard, with a fair and balanced approach--EvilE *In some of my campiagns, Looting the Dead is also Evil. Necromantic Practices and all. Besides in those worlds, messing with the dead is ussually a surefire way the create restless spirits. [/QUOTE]
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