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Ransacking and rummaging rogue - is he evil?
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<blockquote data-quote="coyote6" data-source="post: 1812016" data-attributes="member: 1225"><p>If I were GMing, I think my off-the-cuff reaction would be to err on the side of the PC's stated alignment, and call it "barely neutral, but if it keeps up . . ." </p><p></p><p>If the PC otherwise acts non-evil, the occasional laps into concerted larceny would keep him neutral. </p><p></p><p>Another thing to keep in mind -- in Eberron, IIRC, the lightning rail is a fairly expensive way to travel. Thus, the passengers would most likely be wealthy; since the thief was targetting the nicest looking luggage, he's probably hitting the richest of the rich. His intention could therefore have been to lighten the pockets of those that could afford the loss, or even been to "strike a blow against the wealthy, who care nothing about the little people."</p><p></p><p>Here's an idea, though it's a bit of metagaming: Have a little girl -- perhaps a recently orphaned child on her way to her new caretakers' home -- crying over some trinket that was stolen, that was her dead mother's, her last, most favorite link to her past. Said bauble is, of course, now in the thief's pocket. </p><p></p><p>Does he slip it back to her somehow? If so, he's probably not as evil as he might look. </p><p></p><p>If you want to know if he's evil, <em>test</em> him.</p><p></p><p>OTOH, that is rather metagame-y.</p></blockquote><p></p>
[QUOTE="coyote6, post: 1812016, member: 1225"] If I were GMing, I think my off-the-cuff reaction would be to err on the side of the PC's stated alignment, and call it "barely neutral, but if it keeps up . . ." If the PC otherwise acts non-evil, the occasional laps into concerted larceny would keep him neutral. Another thing to keep in mind -- in Eberron, IIRC, the lightning rail is a fairly expensive way to travel. Thus, the passengers would most likely be wealthy; since the thief was targetting the nicest looking luggage, he's probably hitting the richest of the rich. His intention could therefore have been to lighten the pockets of those that could afford the loss, or even been to "strike a blow against the wealthy, who care nothing about the little people." Here's an idea, though it's a bit of metagaming: Have a little girl -- perhaps a recently orphaned child on her way to her new caretakers' home -- crying over some trinket that was stolen, that was her dead mother's, her last, most favorite link to her past. Said bauble is, of course, now in the thief's pocket. Does he slip it back to her somehow? If so, he's probably not as evil as he might look. If you want to know if he's evil, [i]test[/i] him. OTOH, that is rather metagame-y. [/QUOTE]
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