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Ransacking and rummaging rogue - is he evil?
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<blockquote data-quote="Malic" data-source="post: 1813264" data-attributes="member: 23799"><p>Does anyone else think there is a big difference between 'not evil' and 'ok'? I don't see anyone saying that theft doesn't cause harm. Theft is not ok by a long shot. It's bad, it's wrong, it deserves to be punished appropriately. But to me it is not 'evil' except in special circumstances - where the theft was done specifically to cause pain and suffering, or if it was carried out in full awareness that it would cause specific pain and suffering.</p><p></p><p>Ordinary stealing like this, IMO, is just neutral. Selfish and thoughtless and probably hurting people down the line, yes, but not evil.</p><p></p><p>This kind of rogue is pretty much a D&D archetype, and the paladin trying to get the rogue to take some responsibility and mend his ways is a classic situation too which can spark some good roleplaying if handled well by the players.</p><p></p><p>I like the suggestions others have made about bringing the thief face to face with the harm his thefts caused. If he is happy about it or doesn't care, that is evil.</p><p></p><p>Leaving people to die is evil. If the thief knew the party was in no danger, it's a stupid idea to anger people he's going to depend on, but not IMO evil.</p><p></p><p>There should definitely be in-game repercussions for this kind of act, and there are some great suggestions in this thread. But for in my game, at least, that wouldn't include an alignment shift.</p><p></p><p>Of course anyone else's MMV and likely does <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS. I think, Robin Hood wasn't Good because he stole from the rich, but because he gave to the poor. The stealing was neutral like most.</p></blockquote><p></p>
[QUOTE="Malic, post: 1813264, member: 23799"] Does anyone else think there is a big difference between 'not evil' and 'ok'? I don't see anyone saying that theft doesn't cause harm. Theft is not ok by a long shot. It's bad, it's wrong, it deserves to be punished appropriately. But to me it is not 'evil' except in special circumstances - where the theft was done specifically to cause pain and suffering, or if it was carried out in full awareness that it would cause specific pain and suffering. Ordinary stealing like this, IMO, is just neutral. Selfish and thoughtless and probably hurting people down the line, yes, but not evil. This kind of rogue is pretty much a D&D archetype, and the paladin trying to get the rogue to take some responsibility and mend his ways is a classic situation too which can spark some good roleplaying if handled well by the players. I like the suggestions others have made about bringing the thief face to face with the harm his thefts caused. If he is happy about it or doesn't care, that is evil. Leaving people to die is evil. If the thief knew the party was in no danger, it's a stupid idea to anger people he's going to depend on, but not IMO evil. There should definitely be in-game repercussions for this kind of act, and there are some great suggestions in this thread. But for in my game, at least, that wouldn't include an alignment shift. Of course anyone else's MMV and likely does :) PS. I think, Robin Hood wasn't Good because he stole from the rich, but because he gave to the poor. The stealing was neutral like most. [/QUOTE]
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