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Ransacking and rummaging rogue - is he evil?
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<blockquote data-quote="swrushing" data-source="post: 1813449" data-attributes="member: 14140"><p>Each Gm defines his alignments and how important they are. he needs to get those across to his players as much as possible and as quickly as possible. This is particularly important BEFORE he starts making alignment an issue at all and absolutely emphatically before he starts hitting characters core basis and such.</p><p></p><p>One thing to look at is what singles the setting sent...</p><p></p><p>What gods are in use in your campaign? Which ones have roguish and thiefy elements in their makeup and what are their alignments? </p><p></p><p>I tend to downplay alignment in my games. </p><p></p><p>My opening statement on alignment is always... "Play your character, not some alignment. Alignment is derived from the character's actions and should not drive the character's actions."</p><p></p><p>For everyone except the religious types, its not going to be critical to them what tag is placed on their character for alignment. </p><p></p><p>For the religious types, there is always a brief discussion on "the church's teachings and dogma." During play, before he does something i see as a "sin" for that religion, he gets a "you realize this is outside/against the normal teachings?" type of warning. Repeated infractions or grievous departures will be dealt with by the church or by higher authorities if needed.</p><p></p><p>FWIW, in a fantasy environment which includes a wide range of thief types like Matthew Broderick's character from LadyHawk as heroes or heroic sidekicks, I would NOT expect players to understand that thievery will be considered "evil" by default. "Unlawful"? Sure.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1813449, member: 14140"] Each Gm defines his alignments and how important they are. he needs to get those across to his players as much as possible and as quickly as possible. This is particularly important BEFORE he starts making alignment an issue at all and absolutely emphatically before he starts hitting characters core basis and such. One thing to look at is what singles the setting sent... What gods are in use in your campaign? Which ones have roguish and thiefy elements in their makeup and what are their alignments? I tend to downplay alignment in my games. My opening statement on alignment is always... "Play your character, not some alignment. Alignment is derived from the character's actions and should not drive the character's actions." For everyone except the religious types, its not going to be critical to them what tag is placed on their character for alignment. For the religious types, there is always a brief discussion on "the church's teachings and dogma." During play, before he does something i see as a "sin" for that religion, he gets a "you realize this is outside/against the normal teachings?" type of warning. Repeated infractions or grievous departures will be dealt with by the church or by higher authorities if needed. FWIW, in a fantasy environment which includes a wide range of thief types like Matthew Broderick's character from LadyHawk as heroes or heroic sidekicks, I would NOT expect players to understand that thievery will be considered "evil" by default. "Unlawful"? Sure. [/QUOTE]
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