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<blockquote data-quote="SlagMortar" data-source="post: 2823221" data-attributes="member: 24821"><p><strong>Round 3</strong></p><p></p><p>Semabin steps into the room to his right. It is a small bedroom with one real bed and two pallets nearly coverring the entire rest of the floor. He doesn't see anything right at first, but as he is about to turn around he thinks he sees movement near the corner of the bed. Moving to investigate, he sees a young girl of about 12 years. Her eyes widen as she sees you and she backs away into the corner, eyes darting for a way to escape.</p><p></p><p>(Lupic can go here. Remember he is staggered)</p><p></p><p>Seeing his allies are effectively inspired, Fenwick steps back and casts <em>daze</em> at the man with the bow, but it has no effect. The effect of his song expire in round 8.</p><p></p><p>Kyle continues his discussion and swings with his skillet. <a href="http://invisiblecastle.com/find.py?id=450828" target="_blank">skillet (1d20+2=12, 1d6+2=4)</a> He is unable to penetrate the mans armor.</p><p></p><p>R responds again, "If you had wanted to knock, you wouldn't have sent your singing and prancing thief sneaking up."</p><p></p><p>Opponents up next and Lupic can act. I'd like to wait here for Lupic's action as he could disable either of the close opponents with a successful attack.</p><p></p><p>[CODE]</p><p>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . xxxxxxxxxxxx. . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . xx. . . . xx. . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . xx. . . . xx. . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . xx. . S . xx. . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . xx. . . . xx. . . . . . [COLOR=yellow]U[/COLOR] . . . . . . . . . . . . . . .</p><p>. . . . . . xxxxddxxxxxx. F . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . D . . . . [COLOR=yellow]R[/COLOR] . . . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . . . . [COLOR=red]P[/COLOR] . K L[COLOR=red]O[/COLOR][COLOR=yellow]T[/COLOR] . . . . . . . . . . . . . . . . . . . .</p><p>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .</p><p>[COLOR=red]Red means unconscious.[/COLOR]</p><p>[COLOR=yellow]Yellow means opponent.[/COLOR]</p><p>Lupic and O are in the same square.</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 2823221, member: 24821"] [b]Round 3[/b] Semabin steps into the room to his right. It is a small bedroom with one real bed and two pallets nearly coverring the entire rest of the floor. He doesn't see anything right at first, but as he is about to turn around he thinks he sees movement near the corner of the bed. Moving to investigate, he sees a young girl of about 12 years. Her eyes widen as she sees you and she backs away into the corner, eyes darting for a way to escape. (Lupic can go here. Remember he is staggered) Seeing his allies are effectively inspired, Fenwick steps back and casts [I]daze[/I] at the man with the bow, but it has no effect. The effect of his song expire in round 8. Kyle continues his discussion and swings with his skillet. [url=http://invisiblecastle.com/find.py?id=450828]skillet (1d20+2=12, 1d6+2=4)[/url] He is unable to penetrate the mans armor. R responds again, "If you had wanted to knock, you wouldn't have sent your singing and prancing thief sneaking up." Opponents up next and Lupic can act. I'd like to wait here for Lupic's action as he could disable either of the close opponents with a successful attack. [CODE] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxxxxxxxxxxx. . . . . . . . . . . . . . . . . . . . . . . . . . . . xx. . . . xx. . . . . . . . . . . . . . . . . . . . . . . . . . . . xx. . . . xx. . . . . . . . . . . . . . . . . . . . . . . . . . . . xx. . S . xx. . . . . . . . . . . . . . . . . . . . . . . . . . . . xx. . . . xx. . . . . . [COLOR=yellow]U[/COLOR] . . . . . . . . . . . . . . . . . . . . . xxxxddxxxxxx. F . . . . . . . . . . . . . . . . . . . . . . . . . . D . . . . [COLOR=yellow]R[/COLOR] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [COLOR=red]P[/COLOR] . K L[COLOR=red]O[/COLOR][COLOR=yellow]T[/COLOR] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [COLOR=red]Red means unconscious.[/COLOR] [COLOR=yellow]Yellow means opponent.[/COLOR] Lupic and O are in the same square. [/CODE] [/QUOTE]
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