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<blockquote data-quote="texastoast" data-source="post: 7145764" data-attributes="member: 6873909"><p>It occurred to me after I figured out who this NPC noblewoman your allies slaughtered actually is (I'm currently running CoS): How does your DM respond to this behavior? </p><p></p><p>I suppose it would be reasonable to operate under the theory that your job as DM is to facilitate the game your players want to play. But that NPC is a lynchpin of CoS; I would freak out if my party sociopathed her like that. </p><p></p><p>Being an online (I assume PbP or the like, rather than live via VoIP) game would, I suppose, insulate the DM from immediate or instinctual reactions and give him time to respond in "good faith" to an epic curveball. Still, does the DM seem to go along happily enough with these shenanigans? If so, I would take that as another piece of evidence that this isn't the game for you. </p><p></p><p>I can't imagine how I would prepare and run a game that might run so drastically aground on the PCs. I've seen D&D described as a social contract between DM and players where the DM agrees to create a fun setting/story for the players and the players agree to engage with the DM's world (very roughly speaking). This sort of behavior seems to throw that out the window. The players are dishonoring the campaign world by dehumanizing its denizens, and in the process destroying the story. </p><p></p><p>Now, in this case, that might be residue of the fact that nobody really wants to play CoS, so they're trying to short circuit it, or lash out in frustration - in character. If that's so, the "cooperative" DM response would, I suppose, be to get out of CoS as fast as possible. In any event, I'm very confused about how the DM would deal with a situation like this.</p></blockquote><p></p>
[QUOTE="texastoast, post: 7145764, member: 6873909"] It occurred to me after I figured out who this NPC noblewoman your allies slaughtered actually is (I'm currently running CoS): How does your DM respond to this behavior? I suppose it would be reasonable to operate under the theory that your job as DM is to facilitate the game your players want to play. But that NPC is a lynchpin of CoS; I would freak out if my party sociopathed her like that. Being an online (I assume PbP or the like, rather than live via VoIP) game would, I suppose, insulate the DM from immediate or instinctual reactions and give him time to respond in "good faith" to an epic curveball. Still, does the DM seem to go along happily enough with these shenanigans? If so, I would take that as another piece of evidence that this isn't the game for you. I can't imagine how I would prepare and run a game that might run so drastically aground on the PCs. I've seen D&D described as a social contract between DM and players where the DM agrees to create a fun setting/story for the players and the players agree to engage with the DM's world (very roughly speaking). This sort of behavior seems to throw that out the window. The players are dishonoring the campaign world by dehumanizing its denizens, and in the process destroying the story. Now, in this case, that might be residue of the fact that nobody really wants to play CoS, so they're trying to short circuit it, or lash out in frustration - in character. If that's so, the "cooperative" DM response would, I suppose, be to get out of CoS as fast as possible. In any event, I'm very confused about how the DM would deal with a situation like this. [/QUOTE]
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