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<blockquote data-quote="Chaosmancer" data-source="post: 7148847" data-attributes="member: 6801228"><p>Yeah, I’m not saying I never give secondary options, but when they respond with “No, we’re doing the first thing” and they refuse to change their minds, that puts us at an impasse. An impasse that needs to be resolved by my character breaking with their morals and values because the rest of the party doesn’t want to try an alternate path. </p><p></p><p>You can’t be a consistently moral character if you stop adhering to those values once people put a little pressure on you. </p><p></p><p></p><p></p><p></p><p></p><p>I suppose in the context of character vs party, but it rarely starts out that way. Far more often you end up with Character vs character, and then the party takes sides and that’s when it becomes clear you have the party siding against you. </p><p></p><p>But, again and again, I get this line of “You the player are 100% in control of how your character thinks, and justifies things” and it doesn’t answer the problem. How does a character who believes in mercy supposed to justify a murder of convenience? How does a character who last session tore into their squire for white lies, because we taking an oath against lying, supposed to justify lying to make life easier on himself? </p><p></p><p>Sure, they can do it, but that just makes their beliefs weak, they don’t truly stand by their principles, they set them down when the time comes that they are inconvenient for the party. </p><p></p><p>Or, you have your character walk, leave the table, and come back the next week with a lying murdering bastard, and all the work and effort you point into your previous character and their connection to the story just turns to dust and is never mentioned again. </p><p></p><p></p><p>I don’t know, that “You are your character, make it work” line is just particularly aggravating, because every time I raised objections in character and we ended up talking about it out of character that was the line I got from them. You should back down and twist your characters beliefs and outlook until they can justify whatever the party wants to do, because your character isn’t a real person with internal logic, they are a set of numbers on a piece of paper and you are the one in the driver’s seat. I’m a writer, that just doesn’t make sense to me. A character has an internal logic that can’t just be overwritten because it would be more convenient for it to not be there. That isn’t how characters work.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7148847, member: 6801228"] Yeah, I’m not saying I never give secondary options, but when they respond with “No, we’re doing the first thing” and they refuse to change their minds, that puts us at an impasse. An impasse that needs to be resolved by my character breaking with their morals and values because the rest of the party doesn’t want to try an alternate path. You can’t be a consistently moral character if you stop adhering to those values once people put a little pressure on you. I suppose in the context of character vs party, but it rarely starts out that way. Far more often you end up with Character vs character, and then the party takes sides and that’s when it becomes clear you have the party siding against you. But, again and again, I get this line of “You the player are 100% in control of how your character thinks, and justifies things” and it doesn’t answer the problem. How does a character who believes in mercy supposed to justify a murder of convenience? How does a character who last session tore into their squire for white lies, because we taking an oath against lying, supposed to justify lying to make life easier on himself? Sure, they can do it, but that just makes their beliefs weak, they don’t truly stand by their principles, they set them down when the time comes that they are inconvenient for the party. Or, you have your character walk, leave the table, and come back the next week with a lying murdering bastard, and all the work and effort you point into your previous character and their connection to the story just turns to dust and is never mentioned again. I don’t know, that “You are your character, make it work” line is just particularly aggravating, because every time I raised objections in character and we ended up talking about it out of character that was the line I got from them. You should back down and twist your characters beliefs and outlook until they can justify whatever the party wants to do, because your character isn’t a real person with internal logic, they are a set of numbers on a piece of paper and you are the one in the driver’s seat. I’m a writer, that just doesn’t make sense to me. A character has an internal logic that can’t just be overwritten because it would be more convenient for it to not be there. That isn’t how characters work. [/QUOTE]
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