Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rant about my Party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7149303" data-attributes="member: 23935"><p>Or retire it, sure. After all, if a principled stand is causing the issue, why would that PC want to continue with the group that violated it? </p><p></p><p>As to adjudication, like many things, it depends. In my experience, there are a few possibilities: </p><p></p><p>The situation is new (new group, new player, or a situation that has heretofore not been seen). This is the most common. Something has come up that is in some way unexpected that threatens to stall the game/destroy the group. Typically, players have become wedded to tactics that are mutually exclusive (e.g. kill-them-all vs. save-the-innocents). This is a player fight. Players are expected to discuss what happened, what the PCs will do about it, and how to resolve the situation. PCs may retire, or players may effect some change in PC personality to limit further conflict. If the table cannot resolve the issue, a wider discussion is necessary to determine how the game will move forward. This might involve an agreement that such a situation will never occur again in the campaign, involuntary PC retirement, or changing the game participants. Things rarely get this far. I think I've seen it twice in my gaming career.</p><p></p><p>Some PCs are at loggerheads. Typically this is a result of differing faction support in-game. The situation can escalate to PC-PC conflict if the social contract allows which usually solves the issue. If that is undesirable, the table has to discuss what to do outside the game to resolve the situation (for example, I once ran a game for a step-dad, his wife and two 11-13 year old children where the mother was playing LE and taking advantage of the children's PCs through her out-of-game relationship. PC-PC conflict was not something I wanted to pursue).</p><p></p><p>A player is acting out. Relatively obvious to spot. Sometimes the player is being a Richard. Other times the player is acting in character in a way that is at odds with group expectations. The player will talked with to determine how they continue with the group.</p><p></p><p>Some players are at loggerheads out-of-game. Similar to the previous. Slightly less obvious for me to spot. Players will be talked with individually and together to determine how the game will move forward.</p><p></p><p>Some basic priorities as to which side should consider deferring include </p><p>Is one side acting against the basic campaign premise?</p><p>Is one side acting against the social contract, explicit or implicit?</p><p>Is one agent acting against the wishes of the rest of the group?</p><p></p><p>Sub groups with irreconcilable differences can become a problem. At that point, the question may be does the game continue at all or does something replace it?</p></blockquote><p></p>
[QUOTE="Nagol, post: 7149303, member: 23935"] Or retire it, sure. After all, if a principled stand is causing the issue, why would that PC want to continue with the group that violated it? As to adjudication, like many things, it depends. In my experience, there are a few possibilities: The situation is new (new group, new player, or a situation that has heretofore not been seen). This is the most common. Something has come up that is in some way unexpected that threatens to stall the game/destroy the group. Typically, players have become wedded to tactics that are mutually exclusive (e.g. kill-them-all vs. save-the-innocents). This is a player fight. Players are expected to discuss what happened, what the PCs will do about it, and how to resolve the situation. PCs may retire, or players may effect some change in PC personality to limit further conflict. If the table cannot resolve the issue, a wider discussion is necessary to determine how the game will move forward. This might involve an agreement that such a situation will never occur again in the campaign, involuntary PC retirement, or changing the game participants. Things rarely get this far. I think I've seen it twice in my gaming career. Some PCs are at loggerheads. Typically this is a result of differing faction support in-game. The situation can escalate to PC-PC conflict if the social contract allows which usually solves the issue. If that is undesirable, the table has to discuss what to do outside the game to resolve the situation (for example, I once ran a game for a step-dad, his wife and two 11-13 year old children where the mother was playing LE and taking advantage of the children's PCs through her out-of-game relationship. PC-PC conflict was not something I wanted to pursue). A player is acting out. Relatively obvious to spot. Sometimes the player is being a Richard. Other times the player is acting in character in a way that is at odds with group expectations. The player will talked with to determine how they continue with the group. Some players are at loggerheads out-of-game. Similar to the previous. Slightly less obvious for me to spot. Players will be talked with individually and together to determine how the game will move forward. Some basic priorities as to which side should consider deferring include Is one side acting against the basic campaign premise? Is one side acting against the social contract, explicit or implicit? Is one agent acting against the wishes of the rest of the group? Sub groups with irreconcilable differences can become a problem. At that point, the question may be does the game continue at all or does something replace it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant about my Party
Top