Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rant about my Party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7152601" data-attributes="member: 23935"><p>On an immediate personal, as opposed to social, level, the bullying <strong>is</strong> the bullied person's problem. The bullies aren't going to take issue with it. If someone is doing X and you ask them to stop and he refuses, it's your problem to solve. The principal solution available to the bullied person is to remove oneself from the situation and/or group.</p><p></p><p></p><p></p><p>On the contrary, quitting immediately and completely resolves the situation of dealing with the people in the group as part of the group. Unlike many environments for social bullying, gaming is a non-critical leisure activity that no one can hold hostage and is not necessary for well-being; quitting is simple and elegant solution.</p><p></p><p></p><p></p><p>Certainly some of the tells are present, but we are getting one short description from one participant. It may be more egalitarian forms of group pecking order behaviour. Whether or not the OP feels bullied is immaterial to me though. He feels frustration that his preferred style (not-murder-hoboing everything) is given short shrift by the group's preferred style (murder-hobo everything). He has tried to persuade the group to his style and been rebuffed. There are few options remaining. (1) He can continue to hector the others and remain frustrated that they don't want to explore his preferred style and deal with their frustrations with him, (2) he can capitulate and join in on the murder-hoboing and abandon his preferred style, or (3) he can leave. </p><p></p><p>For me, no gaming is better than bad gaming. </p><p></p><p></p><p></p><p>Leave. Leave immediately. Pause only long enough to look around the group and see if there are any other players that might be redeemable. Find or start a different group.</p><p></p><p></p><p></p><p>I tend to agree though with several caveats. The group may have a different idea as to what your oaths will actually entail (in fact each person in the group may have his own idea) since enforcement of oaths and PC performance varies wildly by table. The actual play experience may be different enough from expectation as to be intolerable to one or more members of the group. The group may (like my group does) have a social contract of "You play what you want; I'll play what I want. If we can't get along, there will be a reckoning."</p><p></p><p></p><p></p><p>Not blame. Acknowledgement of personal responsibility. One of the typically unspoken obligations all PCs have is to support the group. When you employ a PC with external obligations, one of the risks in the game is those obligations may be tested. How the player handles a situation where multiple obligations come into conflict can be an interesting situation.</p><p></p><p>The obligations attached to your character may affect other PCs, but other PCs are not beholden to them. Just because my PC was willing to adventure with yours yesterday does not imply I cannot refuse to adventure with you tomorrow based on how the relationship has evolved. How should the group handle that conflict? Any way the group is comfortable with including exiling your PC, mine, or both.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7152601, member: 23935"] On an immediate personal, as opposed to social, level, the bullying [B]is[/B] the bullied person's problem. The bullies aren't going to take issue with it. If someone is doing X and you ask them to stop and he refuses, it's your problem to solve. The principal solution available to the bullied person is to remove oneself from the situation and/or group. On the contrary, quitting immediately and completely resolves the situation of dealing with the people in the group as part of the group. Unlike many environments for social bullying, gaming is a non-critical leisure activity that no one can hold hostage and is not necessary for well-being; quitting is simple and elegant solution. Certainly some of the tells are present, but we are getting one short description from one participant. It may be more egalitarian forms of group pecking order behaviour. Whether or not the OP feels bullied is immaterial to me though. He feels frustration that his preferred style (not-murder-hoboing everything) is given short shrift by the group's preferred style (murder-hobo everything). He has tried to persuade the group to his style and been rebuffed. There are few options remaining. (1) He can continue to hector the others and remain frustrated that they don't want to explore his preferred style and deal with their frustrations with him, (2) he can capitulate and join in on the murder-hoboing and abandon his preferred style, or (3) he can leave. For me, no gaming is better than bad gaming. Leave. Leave immediately. Pause only long enough to look around the group and see if there are any other players that might be redeemable. Find or start a different group. I tend to agree though with several caveats. The group may have a different idea as to what your oaths will actually entail (in fact each person in the group may have his own idea) since enforcement of oaths and PC performance varies wildly by table. The actual play experience may be different enough from expectation as to be intolerable to one or more members of the group. The group may (like my group does) have a social contract of "You play what you want; I'll play what I want. If we can't get along, there will be a reckoning." Not blame. Acknowledgement of personal responsibility. One of the typically unspoken obligations all PCs have is to support the group. When you employ a PC with external obligations, one of the risks in the game is those obligations may be tested. How the player handles a situation where multiple obligations come into conflict can be an interesting situation. The obligations attached to your character may affect other PCs, but other PCs are not beholden to them. Just because my PC was willing to adventure with yours yesterday does not imply I cannot refuse to adventure with you tomorrow based on how the relationship has evolved. How should the group handle that conflict? Any way the group is comfortable with including exiling your PC, mine, or both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant about my Party
Top