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<blockquote data-quote="Darrin Drader" data-source="post: 1001477" data-attributes="member: 7394"><p>I'm only marignally interested in using Poly for other fantasy settings. We already have 3rd party publishers doing some amazing things with low magic worlds, high magic worlds, licensed worlds based on popular literary works, and so on. I don't mind seeing the occasional mini-game dealing with this, but frankly Poly is really only useful to me if it can provide the foundation for a new campaign or a one-off. Additional fantasy material just creates additional material for D&D that I will likely not use. A no-magic historical setting, on the other hand, is exacty the kind of thing Poly would be suited toward, and would be interesting since D20 is so slanted to magic use and the fantasy genre. Even D20 Modern wouldn't be the right fit for this type of thing. Interesting possibilities for design here.</p><p></p><p> </p><p></p><p>Necromancer Games, Goodman Games, and Troll Lord Games are already doing some great stuff here. I'm beginning to think Necro is getting somewhat away from the 1st edition feel a little, but I still like the quality of the material they are putting out. </p><p></p><p> </p><p></p><p>It is the innovation of new concepts like the ones listed above that is the reason I support Poly to the degree I do. While roleplaying still boils down to a game of "lets poretend" with rules and minis, I'm of the belief that there are still numerous untapped possibilities for gaming floating around in someone's skull somewhere that would make for interesting gaming. I personally didn't so much enjoy the WWII mini-game, the genetech min-game, or the Jose and the Pussycats mini-game (I forget what they called it, but I did enjoy the one on the Githyanki, Spelljammer, Omega World, and the one on Mechs. They add a great deal of added content that I either have used inthe past or plan to use at some point in the future.</p><p></p><p>I also agree that the alternate rule sets Poly publishes should be Open Content if they don't tie directly in with D&D IP. However, we must keep in mind that it was stated in the beginning that the mini-games are cool concepts that are "potentially unpopular." In other words, even if the rules were open source, there's a decent chance no one would want to take a commercial risk on them. Nevertheless, just as surely as someone wanted to take the time to write a mini-game, someone else will find it to be exactly what they were looking for.</p><p></p><p>Finally, on the Dungeon side of things, I'm not really in favor of adding content other than adventures. While interesting NPC's are a cool idea, I think they're much cooler when placed in some sort of context. I would prefer unique NPCs, new magic weapons, and mini-settings to remain in Dragon.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1001477, member: 7394"] I'm only marignally interested in using Poly for other fantasy settings. We already have 3rd party publishers doing some amazing things with low magic worlds, high magic worlds, licensed worlds based on popular literary works, and so on. I don't mind seeing the occasional mini-game dealing with this, but frankly Poly is really only useful to me if it can provide the foundation for a new campaign or a one-off. Additional fantasy material just creates additional material for D&D that I will likely not use. A no-magic historical setting, on the other hand, is exacty the kind of thing Poly would be suited toward, and would be interesting since D20 is so slanted to magic use and the fantasy genre. Even D20 Modern wouldn't be the right fit for this type of thing. Interesting possibilities for design here. Necromancer Games, Goodman Games, and Troll Lord Games are already doing some great stuff here. I'm beginning to think Necro is getting somewhat away from the 1st edition feel a little, but I still like the quality of the material they are putting out. It is the innovation of new concepts like the ones listed above that is the reason I support Poly to the degree I do. While roleplaying still boils down to a game of "lets poretend" with rules and minis, I'm of the belief that there are still numerous untapped possibilities for gaming floating around in someone's skull somewhere that would make for interesting gaming. I personally didn't so much enjoy the WWII mini-game, the genetech min-game, or the Jose and the Pussycats mini-game (I forget what they called it, but I did enjoy the one on the Githyanki, Spelljammer, Omega World, and the one on Mechs. They add a great deal of added content that I either have used inthe past or plan to use at some point in the future. I also agree that the alternate rule sets Poly publishes should be Open Content if they don't tie directly in with D&D IP. However, we must keep in mind that it was stated in the beginning that the mini-games are cool concepts that are "potentially unpopular." In other words, even if the rules were open source, there's a decent chance no one would want to take a commercial risk on them. Nevertheless, just as surely as someone wanted to take the time to write a mini-game, someone else will find it to be exactly what they were looking for. Finally, on the Dungeon side of things, I'm not really in favor of adding content other than adventures. While interesting NPC's are a cool idea, I think they're much cooler when placed in some sort of context. I would prefer unique NPCs, new magic weapons, and mini-settings to remain in Dragon. [/QUOTE]
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