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<blockquote data-quote="Darrin Drader" data-source="post: 1001716" data-attributes="member: 7394"><p><strong>Re: Re: Re: Re: Re: Re: Give credit where credit is due department</strong></p><p></p><p></p><p></p><p>Actually in the Forgotten Realms Demi-humans aren't marginalized. Demi-human <em>realms</em> are marginalized, but the majority of the human regions are 80%-90% human, leaving 10%-20% demi-humans. Other regions, such as the Savage Frontier are less (55% human). This may not seem like a lot of demi-humans overall, but when you consider that 1 or 2 out of 10 individuals in most Forgotten Realms regions or cities aren't human, this points towards a completely different scenario - demi-human <strong>integration</strong>, which is much different than marginalization. Count your co-workers and then imagine if the same number of people in your office were demi-humans. It would really change the atmospher quite a bit, I would think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Still, that aside, I agree that a humanocentric focus to a D&D game can be a good way to go. By minimalizing the fantastic elements, the world seems more fantastic when you do run across them. When the demi-humans become less commonplace, they are viewed as more mythical and mysterious. I try to find a good balance in my games. I've never let my players form an all elf, or elf and dwarf party. I've always insisted that the racial makeup be more or less representative of the races in that society unless there is a darn good reason, such as the party being a group of emissaries from an elven nation, or somesuch.</p><p></p><p>Regardless Iron Chef, I get the feeling you might like Necromancer Games' stuff. They like the gritty 1st edition feel, which means that most of their products are adventures (a little heavy on the hack & Slash most of the time, but not always) and they don't overuse demi-humans. They're also usually generic enough to be dropped into either Greyhawk or the Forgotten Realms with little to no effort.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1001716, member: 7394"] [b]Re: Re: Re: Re: Re: Re: Give credit where credit is due department[/b] Actually in the Forgotten Realms Demi-humans aren't marginalized. Demi-human [I]realms[/I] are marginalized, but the majority of the human regions are 80%-90% human, leaving 10%-20% demi-humans. Other regions, such as the Savage Frontier are less (55% human). This may not seem like a lot of demi-humans overall, but when you consider that 1 or 2 out of 10 individuals in most Forgotten Realms regions or cities aren't human, this points towards a completely different scenario - demi-human [B]integration[/B], which is much different than marginalization. Count your co-workers and then imagine if the same number of people in your office were demi-humans. It would really change the atmospher quite a bit, I would think. :D Still, that aside, I agree that a humanocentric focus to a D&D game can be a good way to go. By minimalizing the fantastic elements, the world seems more fantastic when you do run across them. When the demi-humans become less commonplace, they are viewed as more mythical and mysterious. I try to find a good balance in my games. I've never let my players form an all elf, or elf and dwarf party. I've always insisted that the racial makeup be more or less representative of the races in that society unless there is a darn good reason, such as the party being a group of emissaries from an elven nation, or somesuch. Regardless Iron Chef, I get the feeling you might like Necromancer Games' stuff. They like the gritty 1st edition feel, which means that most of their products are adventures (a little heavy on the hack & Slash most of the time, but not always) and they don't overuse demi-humans. They're also usually generic enough to be dropped into either Greyhawk or the Forgotten Realms with little to no effort. [/QUOTE]
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