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<blockquote data-quote="The_Gneech" data-source="post: 999445" data-attributes="member: 6779"><p>Very cool! I've kinda been keeping quiet on the issue, but as I was just about to mail a "letter to the editor," I'll just post a response here instead.</p><p></p><p>What I'd love to see in Dungeon:</p><p></p><p>* More, shorter adventures, side treks, and the like. To use a computer game analogy, I'd like to have several small mini-quests of the type that are lurking around "the town" that aren't related to the major plotline.</p><p></p><p>* More _flavorful_ adventures. As I gushed in the other thread, "Rana Mor" is my all-time favorite Dungeon entry, because it feels just like something written by Robert E. Howard, instead of feeling like "yet another generic D&D scenario." I'd like more adventures that were distinctive in such a way ... something with an Egyptian feel in one issue, something out of _Jason and the Argonauts_ in the next. (The gladiatorial content was very good in this regard.)</p><p></p><p>* Swashbuckling piratey action! Arrr!</p><p></p><p>What I'd love to see in Polyhedron:</p><p></p><p>* Follow-up! You've published a dozen mini-rulesets ... but precious few scenarios! I could really use some good <em>d20 Modern</em> sidetreks, maybe a full-blown adventure for the "race across America" minigame.</p><p></p><p>* Third-party support. How about some material for <em>Deadlands d20</em>? <em>Sovereign Stone</em> (perhaps with <em>D&D</em> conversion notes)? <em>Traveller d20</em> And did I mention <em>Swashbuckling Adventures</em>? Arr! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Oh, and BTW, I'm subscribing now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 'cause the magazine is still a good value.</p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 999445, member: 6779"] Very cool! I've kinda been keeping quiet on the issue, but as I was just about to mail a "letter to the editor," I'll just post a response here instead. What I'd love to see in Dungeon: * More, shorter adventures, side treks, and the like. To use a computer game analogy, I'd like to have several small mini-quests of the type that are lurking around "the town" that aren't related to the major plotline. * More _flavorful_ adventures. As I gushed in the other thread, "Rana Mor" is my all-time favorite Dungeon entry, because it feels just like something written by Robert E. Howard, instead of feeling like "yet another generic D&D scenario." I'd like more adventures that were distinctive in such a way ... something with an Egyptian feel in one issue, something out of _Jason and the Argonauts_ in the next. (The gladiatorial content was very good in this regard.) * Swashbuckling piratey action! Arrr! What I'd love to see in Polyhedron: * Follow-up! You've published a dozen mini-rulesets ... but precious few scenarios! I could really use some good [I]d20 Modern[/I] sidetreks, maybe a full-blown adventure for the "race across America" minigame. * Third-party support. How about some material for [I]Deadlands d20[/I]? [I]Sovereign Stone[/I] (perhaps with [I]D&D[/I] conversion notes)? [I]Traveller d20[/I] And did I mention [i]Swashbuckling Adventures[/i]? Arr! ;) Oh, and BTW, I'm subscribing now. :) 'cause the magazine is still a good value. -The Gneech :cool: [/QUOTE]
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