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[RANT ALERT] Party Cooperation a Myth?
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 829197" data-attributes="member: 4441"><p>Party cooperation is a very good thing, as I can attest to.</p><p></p><p>I recently started a 14th level game, and due to poor communication (and the fact that everyone was still trying to get used to their character), we had to metagame like crazy to avoid hitting each other with friendly fire. One person should be the leader (he's a Mindbender), and we've said that in-game, but he's relatively new to D&D 3e and a little uncertain. </p><p></p><p>Theoretically we've been adventuring together since 5th level and should know how each other fights, but again poor communication and unfinished characters caused two rounds of combat to take an hour and a half. </p><p></p><p>To prevent a repeat the next time we play, I've sent out an e-mail begging for battle tactics and character backgrounds from everyone. In the e-mail I've made very clear whom my character considers to be in charge of what. The Mindbender is the nominal leader, the Artificer is the expert on magic and weaponry, the witch/cleric does some of the healing, the cleric takes care of all religious matters (and some healing too), the rogue takes care of all of our less than legal dealings, and the monk is our "straight face," the guy that talks when we need to convice someone of our honesty. Me, as the fighter, takes care of tactics during battle. And I will emphasize the roles my character sees in the rest of the party, with a sledgehammer if necessary.</p><p></p><p>The other group I play with the same people is more established, but there is no clear-cut leader, which makes doing anything an exercise in patience. Each person has to give their opinion and then a consensus reached. For a mostly chaotic neutral party, this can get lengthy and tiresome upon occasion. And then there's the time when someone (or two) just says, "to heck with it," and goes and does their own thing. Then things get messy.</p><p></p><p>Emphasize and re-emphasize the party power structure and chain of command. It saves a lot of headaches.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 829197, member: 4441"] Party cooperation is a very good thing, as I can attest to. I recently started a 14th level game, and due to poor communication (and the fact that everyone was still trying to get used to their character), we had to metagame like crazy to avoid hitting each other with friendly fire. One person should be the leader (he's a Mindbender), and we've said that in-game, but he's relatively new to D&D 3e and a little uncertain. Theoretically we've been adventuring together since 5th level and should know how each other fights, but again poor communication and unfinished characters caused two rounds of combat to take an hour and a half. To prevent a repeat the next time we play, I've sent out an e-mail begging for battle tactics and character backgrounds from everyone. In the e-mail I've made very clear whom my character considers to be in charge of what. The Mindbender is the nominal leader, the Artificer is the expert on magic and weaponry, the witch/cleric does some of the healing, the cleric takes care of all religious matters (and some healing too), the rogue takes care of all of our less than legal dealings, and the monk is our "straight face," the guy that talks when we need to convice someone of our honesty. Me, as the fighter, takes care of tactics during battle. And I will emphasize the roles my character sees in the rest of the party, with a sledgehammer if necessary. The other group I play with the same people is more established, but there is no clear-cut leader, which makes doing anything an exercise in patience. Each person has to give their opinion and then a consensus reached. For a mostly chaotic neutral party, this can get lengthy and tiresome upon occasion. And then there's the time when someone (or two) just says, "to heck with it," and goes and does their own thing. Then things get messy. Emphasize and re-emphasize the party power structure and chain of command. It saves a lot of headaches. [/QUOTE]
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