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General Tabletop Discussion
*Pathfinder & Starfinder
[Rant] Armor as DR is bad !
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<blockquote data-quote="Fanog" data-source="post: 1228517" data-attributes="member: 10680"><p>I agree that the rules as they are now, aren't totaslly realistic. However, that can never be as reason to try and make them <em>more</em> realistic.</p><p></p><p>In this case, you can try to change the way hit points work along with the way armor works. Try a (very rough) system where every character has hp equal to his/her Constitution score. Now have armor as DR, with full plate giving DR 6 (or 8, doesn't really matter for the argument.</p><p></p><p>Consider a giant smashing you with a club. If you're wearing full plate, the chances of a hit by the giant should be roughly 95%. (You can't dodge anything, period.) The damage from this giant club is going to be pretty heavy, but a portion is absorbed by the armor. The result is that this character is going to be skwered pretty good, but he'll probably live is he has a good Con. With Con 8 or so, he might not be so lucky.</p><p></p><p>Now consider the same gians club attack on someone wearing no armor. He could duck, move, etc to avoid the attack. Chances of this succeeding would be pretty high (because he has no armor, his defense wouldn't be hampered). However, if he is unlucky enough to be hit, he's going to be toast no matter what. In this case, the plate armor would save one character, while the other would take his chances at avoiding the blow.</p><p></p><p>As far as I can tell, this scenario is about as realistic as can be, due to the inclusion of a couple of rules.</p><p>- armor give DR, but hampers Defense (AC).</p><p>- hit points should be fixed, so that the actually mean something in terms of someone's health: no triple-digit hp's (Ugh)</p><p></p><p>I've written up a system using armor as DR, a "fixed-hp-system"and a Parry system to have high attack bonus mean something. I might post it sometime.</p><p></p><p>Fanog</p></blockquote><p></p>
[QUOTE="Fanog, post: 1228517, member: 10680"] I agree that the rules as they are now, aren't totaslly realistic. However, that can never be as reason to try and make them [i]more[/i] realistic. In this case, you can try to change the way hit points work along with the way armor works. Try a (very rough) system where every character has hp equal to his/her Constitution score. Now have armor as DR, with full plate giving DR 6 (or 8, doesn't really matter for the argument. Consider a giant smashing you with a club. If you're wearing full plate, the chances of a hit by the giant should be roughly 95%. (You can't dodge anything, period.) The damage from this giant club is going to be pretty heavy, but a portion is absorbed by the armor. The result is that this character is going to be skwered pretty good, but he'll probably live is he has a good Con. With Con 8 or so, he might not be so lucky. Now consider the same gians club attack on someone wearing no armor. He could duck, move, etc to avoid the attack. Chances of this succeeding would be pretty high (because he has no armor, his defense wouldn't be hampered). However, if he is unlucky enough to be hit, he's going to be toast no matter what. In this case, the plate armor would save one character, while the other would take his chances at avoiding the blow. As far as I can tell, this scenario is about as realistic as can be, due to the inclusion of a couple of rules. - armor give DR, but hampers Defense (AC). - hit points should be fixed, so that the actually mean something in terms of someone's health: no triple-digit hp's (Ugh) I've written up a system using armor as DR, a "fixed-hp-system"and a Parry system to have high attack bonus mean something. I might post it sometime. Fanog [/QUOTE]
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[Rant] Armor as DR is bad !
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