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General Tabletop Discussion
*Pathfinder & Starfinder
[Rant] Armor as DR is bad !
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<blockquote data-quote="KarinsDad" data-source="post: 1229023" data-attributes="member: 2011"><p>It is not ao much a matter of flexibility. The flexibility of armor, even heavy armor, was relatively good (except for a breastplate for the torso). It had to be in order to be useable.</p><p></p><p>The real issues are weight and heat. DND does not have a minimum STR for various armors, but they should (ditto for weapons). An extra 5 pounds of armor on your arm is going to slow up your sword ever so slightly, especially over time. They should also have a minimum CON for armor in DND. The moment you start fighting, you start generating a lot of body heat in what is basically a self contained oven. There is a lot of insulation and very little ventilation in armor.</p><p></p><p>Look at the NFL. Those guys are in the equivalent of light weight (i.e. padded) armor, "fighting" for 15 to 20 minutes out of 3 hours with many rests in between. They do not have nearly the weight, mobility, or heat issues of real armor (although the lack of ventilation can result in players losing 5 to 15 pounds of water during a game if they do not rehydrate) and they are still fairly fatigued each week after a game (or a practice).</p><p></p><p>Fatigued combatants, just like fatigued football players, are less coordinated, have decreased reaction times, are more prone to mental errors, etc.</p><p></p><p>On the issue of weight, I do not disagree with you that the weight itself did not prevent most types of movement of action. If it did, the armor would have been fairly useless. What it did, though, was slow that movement of action ever so slightly. In DND terms, what that should mean is that heavier armor results in a slight penalty to hit and on the chance to get hit (at least in a DR system of DND).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1229023, member: 2011"] It is not ao much a matter of flexibility. The flexibility of armor, even heavy armor, was relatively good (except for a breastplate for the torso). It had to be in order to be useable. The real issues are weight and heat. DND does not have a minimum STR for various armors, but they should (ditto for weapons). An extra 5 pounds of armor on your arm is going to slow up your sword ever so slightly, especially over time. They should also have a minimum CON for armor in DND. The moment you start fighting, you start generating a lot of body heat in what is basically a self contained oven. There is a lot of insulation and very little ventilation in armor. Look at the NFL. Those guys are in the equivalent of light weight (i.e. padded) armor, "fighting" for 15 to 20 minutes out of 3 hours with many rests in between. They do not have nearly the weight, mobility, or heat issues of real armor (although the lack of ventilation can result in players losing 5 to 15 pounds of water during a game if they do not rehydrate) and they are still fairly fatigued each week after a game (or a practice). Fatigued combatants, just like fatigued football players, are less coordinated, have decreased reaction times, are more prone to mental errors, etc. On the issue of weight, I do not disagree with you that the weight itself did not prevent most types of movement of action. If it did, the armor would have been fairly useless. What it did, though, was slow that movement of action ever so slightly. In DND terms, what that should mean is that heavier armor results in a slight penalty to hit and on the chance to get hit (at least in a DR system of DND). [/QUOTE]
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[Rant] Armor as DR is bad !
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