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[Rant] Armor as DR is bad !
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<blockquote data-quote="Al'Kelhar" data-source="post: 1231236" data-attributes="member: 7884"><p>If you say that every creature has the Power Attack feat for free, there are some interesting consequences which need to be thought through, such as what happens to light weapons and what are the prereqs for the Power Attack "chain" of feats. Second, Power Attack is an attempt to punch through armour by force, not bypass it with finesse, which seems to be the rationale advanced for it above. If you say it can be used with light weapons, you have a balance issue with the dual-weapon wielding high Dex character. Which means tinkering with feats like Weapon Finesse and Two Weapon Fighting. If you swap the "every creature gets Power Attack" with a general rule that any creature can swap points of BAB for points of damage, you get a balance issue with everyone now able to do the almighty smackdown on everyone else, and see how long your wizard PCs last in that environment (or even the "everyone has Power Attack" environment). Making natural armour DR instead of AC has its own problems, as many large creatures, being the staple of fantasy gaming, have very high natural armour bonuses, meaning they then become immune to most injuries, and with whopping hit points even the Power Attacking fighter is going to take too long to take them down before they eviscerate the party (because they've got stupendous Strength and are "power attacking" every attack). So perhaps reduce their hit points - by reducing their Hit Dice? Which affects their BAB, meaning they can't Power Attack as much, which means they're easy prey for high level parties. And so on. Somewhere there's a balance, but personally I don't want to be the one spending 5 years of my time playtesting it. For each "little" change there are possibly significant consequences. Armour as DR works in games and combat systems where humans and humanoids are almost the only protagonists - Medium creatures of average Strength and Dexterity. If you can find a system which works as efficiently and as well balanced as the D&D combat system when a dragon's fighting a pixie, [irony] and it meets some sort of self-determined test of "realism" [/irony], I salute you.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1231236, member: 7884"] If you say that every creature has the Power Attack feat for free, there are some interesting consequences which need to be thought through, such as what happens to light weapons and what are the prereqs for the Power Attack "chain" of feats. Second, Power Attack is an attempt to punch through armour by force, not bypass it with finesse, which seems to be the rationale advanced for it above. If you say it can be used with light weapons, you have a balance issue with the dual-weapon wielding high Dex character. Which means tinkering with feats like Weapon Finesse and Two Weapon Fighting. If you swap the "every creature gets Power Attack" with a general rule that any creature can swap points of BAB for points of damage, you get a balance issue with everyone now able to do the almighty smackdown on everyone else, and see how long your wizard PCs last in that environment (or even the "everyone has Power Attack" environment). Making natural armour DR instead of AC has its own problems, as many large creatures, being the staple of fantasy gaming, have very high natural armour bonuses, meaning they then become immune to most injuries, and with whopping hit points even the Power Attacking fighter is going to take too long to take them down before they eviscerate the party (because they've got stupendous Strength and are "power attacking" every attack). So perhaps reduce their hit points - by reducing their Hit Dice? Which affects their BAB, meaning they can't Power Attack as much, which means they're easy prey for high level parties. And so on. Somewhere there's a balance, but personally I don't want to be the one spending 5 years of my time playtesting it. For each "little" change there are possibly significant consequences. Armour as DR works in games and combat systems where humans and humanoids are almost the only protagonists - Medium creatures of average Strength and Dexterity. If you can find a system which works as efficiently and as well balanced as the D&D combat system when a dragon's fighting a pixie, [irony] and it meets some sort of self-determined test of "realism" [/irony], I salute you. Cheers, Al'Kelhar [/QUOTE]
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[Rant] Armor as DR is bad !
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