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[Rant] Armor as DR is bad !
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<blockquote data-quote="MonkeyBoy" data-source="post: 477751" data-attributes="member: 1229"><p><strong>Rolemaster</strong></p><p></p><p>Now, lets be up front; I hate rolemaster. Its a hideosly over complex system.</p><p></p><p>But, the core concept of its armor system is this;</p><p></p><p>Heavier armor makes you EASIER to hit. But heavier armor ensures that those hits will be less severe.</p><p></p><p>So, in light / no armor you expect a lucky hit to cripple you, whereas in heavy armor you expect a whole succession of "nibbles" to wear you down. (e.g. multiple dagger stabs)</p><p></p><p>Of course, it helps if you don't have a linear progression of damage capacity for the characters.</p><p></p><p>Essentially; D&D uses the abstraction of a to hit roll representing a "damaging hit", armor reducing damage is a facet of the abstractions used by other games, where a to hit roll represents "any hit".</p><p></p><p>You need to alter an awful lot of rules to make armor giving DR work well.</p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 477751, member: 1229"] [b]Rolemaster[/b] Now, lets be up front; I hate rolemaster. Its a hideosly over complex system. But, the core concept of its armor system is this; Heavier armor makes you EASIER to hit. But heavier armor ensures that those hits will be less severe. So, in light / no armor you expect a lucky hit to cripple you, whereas in heavy armor you expect a whole succession of "nibbles" to wear you down. (e.g. multiple dagger stabs) Of course, it helps if you don't have a linear progression of damage capacity for the characters. Essentially; D&D uses the abstraction of a to hit roll representing a "damaging hit", armor reducing damage is a facet of the abstractions used by other games, where a to hit roll represents "any hit". You need to alter an awful lot of rules to make armor giving DR work well. [/QUOTE]
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[Rant] Armor as DR is bad !
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