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*TTRPGs General
[Rant] Bad cliches, silly names, and acting stupid around the gaming table
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3206370" data-attributes="member: 19675"><p>For me, it comes down to "all things in moderation."</p><p></p><p>Sometimes, a good humerous PC is needed in a campaign- whether he starts that way or develops into is, on some level, immaterial- but some campaigns need not a bit of it.</p><p></p><p>When I playtested the GURPS version of Vampire, I made a completely ridiculous PC: a PI who went insane due to being brought over, and his warped mind looked at his abilities (stupendous strength, speed, and toughness) and decided he had become a superhero.</p><p></p><p>His mind, warped as it was, based his new identity not on Batman or someone similarly iconic, but NEC's "The Tick" and only drank the blood of criminals. "Major Mosquito" had a set of stainless-steel "Crime Straws" for the job, costumed himself with anti-vampire equipment (because he knew "they're out there"), but also protected himself as if he were human- including body armor- because "super tough" didn't mean invulnerable or impervious to pain...which, of course, made him somewhat resistant to those vampire hunters who tangled with him.</p><p></p><p>Despite the inherent silliness of the PC, he didn't break the campaign's atmosphere. His brutality and bloodthirst were no different than others of his clan (for those familiar with the game, he was actually a Brujah, not a Malkavian, and only slightly removed from Caine), so this comical figure could quickly become horribly fearsome in seconds. Because he was so incredibly powerful, but so insane that he was easily manipulated by "comic book" plots, he was often the pawn of choice for hits between clans...</p><p></p><p>IOW, he was equal parts comedy and horror, and quite memorable for it.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3206370, member: 19675"] For me, it comes down to "all things in moderation." Sometimes, a good humerous PC is needed in a campaign- whether he starts that way or develops into is, on some level, immaterial- but some campaigns need not a bit of it. When I playtested the GURPS version of Vampire, I made a completely ridiculous PC: a PI who went insane due to being brought over, and his warped mind looked at his abilities (stupendous strength, speed, and toughness) and decided he had become a superhero. His mind, warped as it was, based his new identity not on Batman or someone similarly iconic, but NEC's "The Tick" and only drank the blood of criminals. "Major Mosquito" had a set of stainless-steel "Crime Straws" for the job, costumed himself with anti-vampire equipment (because he knew "they're out there"), but also protected himself as if he were human- including body armor- because "super tough" didn't mean invulnerable or impervious to pain...which, of course, made him somewhat resistant to those vampire hunters who tangled with him. Despite the inherent silliness of the PC, he didn't break the campaign's atmosphere. His brutality and bloodthirst were no different than others of his clan (for those familiar with the game, he was actually a Brujah, not a Malkavian, and only slightly removed from Caine), so this comical figure could quickly become horribly fearsome in seconds. Because he was so incredibly powerful, but so insane that he was easily manipulated by "comic book" plots, he was often the pawn of choice for hits between clans... IOW, he was equal parts comedy and horror, and quite memorable for it. [/QUOTE]
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[Rant] Bad cliches, silly names, and acting stupid around the gaming table
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