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[rant] Balance schmalance
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<blockquote data-quote="ciaran00" data-source="post: 1327415" data-attributes="member: 12493"><p>Unintended player death (ie: the death of a player that occurs because you pumped too much, without your knowledge, into an encounter) is bad to deal with. Players losing their characters to stupid, ignoble deaths might force you to fudge your dice rolls, etc. This is bad practice. Instead, use CR, etc. to figure out how relatively powerful something is (it's not perfect, you're right... but it's much better than 2nd edition). I use the 50/50 rule: without any planning or scheming or tactical logic whatsoever, the players have a 50% chance of being killed by an encounter (parley is often an option).</p><p></p><p>In some ways, I couldn't really claim the lethality aspect if I randomly threw things at my players. However, I think that 75/25 odds or 90/10 odds can be overly frustrating... especially if your players find out that you didn't really bother doing any planning.</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1327415, member: 12493"] Unintended player death (ie: the death of a player that occurs because you pumped too much, without your knowledge, into an encounter) is bad to deal with. Players losing their characters to stupid, ignoble deaths might force you to fudge your dice rolls, etc. This is bad practice. Instead, use CR, etc. to figure out how relatively powerful something is (it's not perfect, you're right... but it's much better than 2nd edition). I use the 50/50 rule: without any planning or scheming or tactical logic whatsoever, the players have a 50% chance of being killed by an encounter (parley is often an option). In some ways, I couldn't really claim the lethality aspect if I randomly threw things at my players. However, I think that 75/25 odds or 90/10 odds can be overly frustrating... especially if your players find out that you didn't really bother doing any planning. ciaran [/QUOTE]
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[rant] Balance schmalance
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