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[rant] Balance schmalance
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<blockquote data-quote="Bendris Noulg" data-source="post: 1329944" data-attributes="member: 6398"><p>But is that what really happened? I never have an issue using encounters that, in a combat sense, are too much for the party. I also expect players at my table to do more than assume, "well, in a balanced game, we should be able to defeat it, so we can do something stupid and whine about getting our arses handed to us for it." I don't think so. It's coddling to the players, who feel justified to believe (incorrectly) that anything in front of them is their combative equal and that attacking is <em>always</em> an equal option.</p><p> </p><p>I don't consider what Acid Crash describes to be rubbing it in the player's faces so much as the players raising up a big neon sign saying "we're idiots, eat us." Granted, perhaps the warning should have been given at the beginning of the campaign rather than after a near tpk (that's generally when I give it), but the player's automatic assumption that they "can take it" is one of the primary failings 3E's pet buzzword. I have no pity or mercy for anyone that makes this incorrect assumption, particularly since I rarely found the need to give such warnings prior to 3E; indeed, prior to 3E, most players came to the table already aware of it, with only absolute newbies to RPGs (usually those just converted from CRPGs and thus having <em>a lot</em> to learn about P&P games) needing such warnings.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1329944, member: 6398"] But is that what really happened? I never have an issue using encounters that, in a combat sense, are too much for the party. I also expect players at my table to do more than assume, "well, in a balanced game, we should be able to defeat it, so we can do something stupid and whine about getting our arses handed to us for it." I don't think so. It's coddling to the players, who feel justified to believe (incorrectly) that anything in front of them is their combative equal and that attacking is [i]always[/i] an equal option. I don't consider what Acid Crash describes to be rubbing it in the player's faces so much as the players raising up a big neon sign saying "we're idiots, eat us." Granted, perhaps the warning should have been given at the beginning of the campaign rather than after a near tpk (that's generally when I give it), but the player's automatic assumption that they "can take it" is one of the primary failings 3E's pet buzzword. I have no pity or mercy for anyone that makes this incorrect assumption, particularly since I rarely found the need to give such warnings prior to 3E; indeed, prior to 3E, most players came to the table already aware of it, with only absolute newbies to RPGs (usually those just converted from CRPGs and thus having [i]a lot[/i] to learn about P&P games) needing such warnings. [/QUOTE]
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