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[rant] Balance schmalance
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<blockquote data-quote="Bendris Noulg" data-source="post: 1330320" data-attributes="member: 6398"><p>80% of encounters are equal to party or lower... Forgotten about that. One of the reasons I tend to ignore this book... It sucks.</p><p> </p><p>That said, we aren't talking about an adventure, which your quote is discussing, we are talking about a random encounter with a Hill Giant in the wilderness, for which straight CR/EL is more relevant than adventure design.</p><p> </p><p>An encounter, consequently, that Acid Crash's players whined about because they did exactly what I claim over-emphasising balance promotes: A false assumption that charging in is equally viable to thinking it through, which it should almost never be. Remember, it is the manner of people to read what they agree with (and memorize it verbatum) and to overlook what they don't agree with (not munchkinism, per se, but rather just the Human condition of wishful thinking... The favorable part is remembered easier and faster than the non-favorable.).</p><p> </p><p>Fair enough. However, as Acid Crash's and my own experience seems to be showing, it's not what players expect and something they will complain about when it blows up in their face.</p><p> </p><p>But, like you say, YMMV. I've moved four times in the past 2 years, so maybe I'm just finding poor players (i.e., the good players are already in good games). Unfortunately, the demographics of these players fits the description I gave earlier: Came into gaming via 3E. If I note a change further down the road (Pheonix or Seattle-bound in May; Contract still under negotiation, but I'll likely be there long enough to buy property), I'll be the first to post it. Until then, though, I gotta stand by the personal experiences I've had regarding the result of WotC's labors.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1330320, member: 6398"] 80% of encounters are equal to party or lower... Forgotten about that. One of the reasons I tend to ignore this book... It sucks. That said, we aren't talking about an adventure, which your quote is discussing, we are talking about a random encounter with a Hill Giant in the wilderness, for which straight CR/EL is more relevant than adventure design. An encounter, consequently, that Acid Crash's players whined about because they did exactly what I claim over-emphasising balance promotes: A false assumption that charging in is equally viable to thinking it through, which it should almost never be. Remember, it is the manner of people to read what they agree with (and memorize it verbatum) and to overlook what they don't agree with (not munchkinism, per se, but rather just the Human condition of wishful thinking... The favorable part is remembered easier and faster than the non-favorable.). Fair enough. However, as Acid Crash's and my own experience seems to be showing, it's not what players expect and something they will complain about when it blows up in their face. But, like you say, YMMV. I've moved four times in the past 2 years, so maybe I'm just finding poor players (i.e., the good players are already in good games). Unfortunately, the demographics of these players fits the description I gave earlier: Came into gaming via 3E. If I note a change further down the road (Pheonix or Seattle-bound in May; Contract still under negotiation, but I'll likely be there long enough to buy property), I'll be the first to post it. Until then, though, I gotta stand by the personal experiences I've had regarding the result of WotC's labors. [/QUOTE]
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