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[rant] Balance schmalance
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<blockquote data-quote="Numion" data-source="post: 1330441" data-attributes="member: 124"><p>The DMG also addresses Status Quo vs. Tailored Encounters, which is basically what we're talking about here. Status Quo encounters are of the sort that "there are Hill Giants on the Black Cloud Mountains, whether the PCs are 1st or 20th level". Tailored Encounters mean that the encounters are about CR equal to the PCs. There's a great deal in the DMG for writing random encounter tables of varied average ELs, so I'd say it applies to random encounters too. </p><p></p><p>(I don't see how it's important to the debate whether the encounters are random or not; the same basics still apply - the Hill Giant encounter would've gone exactly the same if the Hill Giant had been a planned éncounter instead of a random one. Or there is some serious metagaming on the players part if they react differently to random encounters.)</p><p></p><p>DMG allows for the use of both, but encourages DMs to inform players that there are going to be random encounters too hard for them to handle. As far as your statements go the DMG doesn't seem to back them up. Slacking on your rules studying? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Just a joke, I don't use those tables either - just using them to illustrate what D&D was really intended for). </p><p> </p><p></p><p></p><p>Claims that 3E invented players whining about too tough encounters are just as asinine as the claims that 3E brought about the first munchkins and powergamers in RPG history! There have always been players unhappy with tough encounters. Hell, thats what half of the strips in Knights of the Dinner Table are based on!</p><p></p><p>Remember that 3.0E brought a lot of new players into RPGs .. so it's not unlikely to find a player who started with 3.0E and whines about too tough encounters. That doesn't mean the two are related. If their DM had read the adventure suggestions in DMG, that shouldn't be the case. </p><p></p><p></p><p></p><p>Well, WotC designers' labors are pretty clear on this subject. 20% of all encounters are labeled as such that they will lead to probable deaths. If your players aren't familiar with such encounters, they haven't played D&D as the designers intended.</p></blockquote><p></p>
[QUOTE="Numion, post: 1330441, member: 124"] The DMG also addresses Status Quo vs. Tailored Encounters, which is basically what we're talking about here. Status Quo encounters are of the sort that "there are Hill Giants on the Black Cloud Mountains, whether the PCs are 1st or 20th level". Tailored Encounters mean that the encounters are about CR equal to the PCs. There's a great deal in the DMG for writing random encounter tables of varied average ELs, so I'd say it applies to random encounters too. (I don't see how it's important to the debate whether the encounters are random or not; the same basics still apply - the Hill Giant encounter would've gone exactly the same if the Hill Giant had been a planned éncounter instead of a random one. Or there is some serious metagaming on the players part if they react differently to random encounters.) DMG allows for the use of both, but encourages DMs to inform players that there are going to be random encounters too hard for them to handle. As far as your statements go the DMG doesn't seem to back them up. Slacking on your rules studying? ;) (Just a joke, I don't use those tables either - just using them to illustrate what D&D was really intended for). Claims that 3E invented players whining about too tough encounters are just as asinine as the claims that 3E brought about the first munchkins and powergamers in RPG history! There have always been players unhappy with tough encounters. Hell, thats what half of the strips in Knights of the Dinner Table are based on! Remember that 3.0E brought a lot of new players into RPGs .. so it's not unlikely to find a player who started with 3.0E and whines about too tough encounters. That doesn't mean the two are related. If their DM had read the adventure suggestions in DMG, that shouldn't be the case. Well, WotC designers' labors are pretty clear on this subject. 20% of all encounters are labeled as such that they will lead to probable deaths. If your players aren't familiar with such encounters, they haven't played D&D as the designers intended. [/QUOTE]
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