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[rant] Balance schmalance
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<blockquote data-quote="doghead" data-source="post: 1331432" data-attributes="member: 8243"><p>Coming back to dnd after a long absence, it struck me how well developed it game was in general. It offered a great deal of character flexibilty with few system issues. There are some differences of opinion (as the long discussion of the appropriateness of +1LA for Half Ogres attests to), but overall it all holds together quite well. Not surprising given the 25+ years of play testing.</p><p></p><p>I do think that balance counts within a party. Its not much fun, as others have often mentioned, being constantly overshadowed. But I don't think that a setting should be completely tailored around the level of the group. (I have wondered how long a group would take to realise that "this is not a 3rd level dungeon!") Status Quo encounters should reflect the environment. </p><p></p><p>What has struck me more recently is how intergral the increasing power/toughness progression is. Its not realistic, but its there. Experienced characters will be more powerful and tougher than inexperienced ones. It hit me when I was considering how to create an experienced woodsman, skilled at tracking and survival but who wasn't a high HP/BAB character. {1} </p><p></p><p>You can't really create the talented young [insert character type] able to hang with more experienced characters. Nor can you really have a rather hopeless veteran [insert type]. Both common story characters. Other systems lend themselves to such mixes more easily. Its a bit of a pity, because I think it can be a good "thread" for a group to have a mix.</p><p></p><p><span style="font-size: 9px">{1} If you have any suggestions, feel free to share.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1331432, member: 8243"] Coming back to dnd after a long absence, it struck me how well developed it game was in general. It offered a great deal of character flexibilty with few system issues. There are some differences of opinion (as the long discussion of the appropriateness of +1LA for Half Ogres attests to), but overall it all holds together quite well. Not surprising given the 25+ years of play testing. I do think that balance counts within a party. Its not much fun, as others have often mentioned, being constantly overshadowed. But I don't think that a setting should be completely tailored around the level of the group. (I have wondered how long a group would take to realise that "this is not a 3rd level dungeon!") Status Quo encounters should reflect the environment. What has struck me more recently is how intergral the increasing power/toughness progression is. Its not realistic, but its there. Experienced characters will be more powerful and tougher than inexperienced ones. It hit me when I was considering how to create an experienced woodsman, skilled at tracking and survival but who wasn't a high HP/BAB character. {1} You can't really create the talented young [insert character type] able to hang with more experienced characters. Nor can you really have a rather hopeless veteran [insert type]. Both common story characters. Other systems lend themselves to such mixes more easily. Its a bit of a pity, because I think it can be a good "thread" for a group to have a mix. [SIZE=1]{1} If you have any suggestions, feel free to share.[/size] [/QUOTE]
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