Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Rant]Claiming old stuff converts easily into 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 4799904" data-attributes="member: 20805"><p>Capn.. I have to agree, but only in some regards.</p><p></p><p>I am currently running the War of the Burning Sky in 4e. Since RW and crew haven't been kind enough to add me to their playtest group, this means I am converting the 3.5 modules over as I go. It would be a fairly simple thing to swap stat-blocks and keep charging ahead..but let me give you an example problem.</p><p></p><p> Module #6, level 13th ish, Castle Korstul has an encounter where two Stone Golems and a bunch of skeletons ambush the party. 4E Stone Golums are level 17 Elite Soldiers. My 13th Level melee focused Druid can hit these beasts on a 18 or better...</p><p> The encounter build is still pretty good, but this is supposed to be the front door and expectation of harder things inside. So it needs to be tweaked.</p><p></p><p> Converting is harder when the encounter is in a 3.x attrition paradigm and you basically have to redesign the encounter from scratch.</p><p></p><p></p><p></p><p>OTOH...</p><p> Before we went to 4e I was spending an average of 3 hours preparing for a 4 hour session. Trying to get down the details of the monster abilities and tactics, tweaking as needed for my striker heavy group.</p><p> Now I spend maybe a single hour in prep, which includes building custom monsters as needed.</p><p></p><p> So, yes. Publishers should not be stating 'Really easy to convert to 4e', as that implies the ability to run on the fly with the compendium open.</p><p> But, 4e is a heck of alot easier to convert to than 3x.</p><p></p><p></p><p>Most 4e modules {delve specifically} could do with bigger maps. My Druid has a move of 8 in Beast Form, 10 when charging, and generally gets a free shift in there somewhere. The last 4 games have been spent in cramped quarters where movement didn't matter and the controllers very easily locked half the opposition out of the encounter.</p><p> There was a thread in the HR forum a while back that suggested the 'normal' size for an encounter should be along the lines of (#PCs * average PC Move) + (#NPCs * average NPC move) in squares.</p><p>That gives the mobility based builds a chance to be mobile and the NPCs a chance to overcome the controllers game-over moves.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4799904, member: 20805"] Capn.. I have to agree, but only in some regards. I am currently running the War of the Burning Sky in 4e. Since RW and crew haven't been kind enough to add me to their playtest group, this means I am converting the 3.5 modules over as I go. It would be a fairly simple thing to swap stat-blocks and keep charging ahead..but let me give you an example problem. Module #6, level 13th ish, Castle Korstul has an encounter where two Stone Golems and a bunch of skeletons ambush the party. 4E Stone Golums are level 17 Elite Soldiers. My 13th Level melee focused Druid can hit these beasts on a 18 or better... The encounter build is still pretty good, but this is supposed to be the front door and expectation of harder things inside. So it needs to be tweaked. Converting is harder when the encounter is in a 3.x attrition paradigm and you basically have to redesign the encounter from scratch. OTOH... Before we went to 4e I was spending an average of 3 hours preparing for a 4 hour session. Trying to get down the details of the monster abilities and tactics, tweaking as needed for my striker heavy group. Now I spend maybe a single hour in prep, which includes building custom monsters as needed. So, yes. Publishers should not be stating 'Really easy to convert to 4e', as that implies the ability to run on the fly with the compendium open. But, 4e is a heck of alot easier to convert to than 3x. Most 4e modules {delve specifically} could do with bigger maps. My Druid has a move of 8 in Beast Form, 10 when charging, and generally gets a free shift in there somewhere. The last 4 games have been spent in cramped quarters where movement didn't matter and the controllers very easily locked half the opposition out of the encounter. There was a thread in the HR forum a while back that suggested the 'normal' size for an encounter should be along the lines of (#PCs * average PC Move) + (#NPCs * average NPC move) in squares. That gives the mobility based builds a chance to be mobile and the NPCs a chance to overcome the controllers game-over moves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Rant]Claiming old stuff converts easily into 4E
Top