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[Rant] Do editing/proofreading errors drive you mad, too?
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<blockquote data-quote="MKMcArtor" data-source="post: 3459504" data-attributes="member: 23749"><p>I assumed you were. I guess I didn't make it clear that I was just playing along. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Finding errors in stat blocks in d20 products is like finding sand in a desert. </p><p></p><p>Hmm... I like that little saying, but unfortunately it doesn't address your questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Ordinarily, I wouldn't get in on this conversation, but since a fellow editor who I respect asked me specifically for my thoughts, I would be remiss to not answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't think it's too much to ask of an editor who wants to edit gaming products. It's my opinion that if you're working in a creative capacity within a game company you should have at least some familiarity with the rules your company produces, even if (like me) your personal skill focus is more along the lines of traditional copyediting. Yes, I'm a fairly decent copyeditor, but I also have a fairly strong knowledge of the rules (at least in a general sense, if nothing else). I <strong>can</strong> break down a stat block and find errors within it, but there are others here at Paizo who can do that more accurately and more quickly than me, so I focus on the English stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>I definitely think someone intimately familiar with stat blocks should look at every single one that goes into a product, yes. I also feel that every other editor attached to the product should <strong>also</strong> look at the stat blocks, though, because even experts sometimes overlook things (sometimes things as "obvious" as misspelled words). The statblock editor needs to have other editing skills, though, or else I suspect he'd spend a lot of time at work bored. I don't know about your company, but Paizo doesn't put out enough stat blocks in a month to justify the cost of having one editor whose entire job is to edit stat blocks. :\ </p><p></p><p>So, I hope that answers your questions. I have a feeling I might have misunderstood one or more of them, though, and if that's the case please feel free to gently tease me. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="MKMcArtor, post: 3459504, member: 23749"] I assumed you were. I guess I didn't make it clear that I was just playing along. :) Finding errors in stat blocks in d20 products is like finding sand in a desert. Hmm... I like that little saying, but unfortunately it doesn't address your questions. ;) Ordinarily, I wouldn't get in on this conversation, but since a fellow editor who I respect asked me specifically for my thoughts, I would be remiss to not answer. :) I don't think it's too much to ask of an editor who wants to edit gaming products. It's my opinion that if you're working in a creative capacity within a game company you should have at least some familiarity with the rules your company produces, even if (like me) your personal skill focus is more along the lines of traditional copyediting. Yes, I'm a fairly decent copyeditor, but I also have a fairly strong knowledge of the rules (at least in a general sense, if nothing else). I [B]can[/B] break down a stat block and find errors within it, but there are others here at Paizo who can do that more accurately and more quickly than me, so I focus on the English stuff. :cool: I definitely think someone intimately familiar with stat blocks should look at every single one that goes into a product, yes. I also feel that every other editor attached to the product should [B]also[/B] look at the stat blocks, though, because even experts sometimes overlook things (sometimes things as "obvious" as misspelled words). The statblock editor needs to have other editing skills, though, or else I suspect he'd spend a lot of time at work bored. I don't know about your company, but Paizo doesn't put out enough stat blocks in a month to justify the cost of having one editor whose entire job is to edit stat blocks. :\ So, I hope that answers your questions. I have a feeling I might have misunderstood one or more of them, though, and if that's the case please feel free to gently tease me. :lol: [/QUOTE]
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[Rant] Do editing/proofreading errors drive you mad, too?
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