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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Mallus" data-source="post: 4642938" data-attributes="member: 3887"><p>I've been that DM --a long time ago, mind you-- and all I can say is I'm glad I'm no longer. The game works better when it belongs to everyone participating. So I sympathize.</p><p></p><p>The DM shouldn't try to legislate the tone of the player characters. You can't legislate <em>gravitas</em>, or, more accurately, attempts to do so end up being sillier than campaigns that embrace lightheartedness. Many DM's aspire to Tolkien's heights. Do I need to discuss how many succeed?</p><p></p><p>My experience is that a campaign worth taking seriously will be taken seriously by the players, despite the presence of animal companions w/pun names. </p><p></p><p>My experience also shows me that the silly and serious can co-exist peacefully in D&D --hell, in the entire fantasy genre. A campaign can contain jokes without being a joke campaign. Our long-running 3.5e game is a testimony to that, as is our new 4e game, come to think...</p></blockquote><p></p>
[QUOTE="Mallus, post: 4642938, member: 3887"] I've been that DM --a long time ago, mind you-- and all I can say is I'm glad I'm no longer. The game works better when it belongs to everyone participating. So I sympathize. The DM shouldn't try to legislate the tone of the player characters. You can't legislate [i]gravitas[/i], or, more accurately, attempts to do so end up being sillier than campaigns that embrace lightheartedness. Many DM's aspire to Tolkien's heights. Do I need to discuss how many succeed? My experience is that a campaign worth taking seriously will be taken seriously by the players, despite the presence of animal companions w/pun names. My experience also shows me that the silly and serious can co-exist peacefully in D&D --hell, in the entire fantasy genre. A campaign can contain jokes without being a joke campaign. Our long-running 3.5e game is a testimony to that, as is our new 4e game, come to think... [/QUOTE]
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