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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="architectofsleep" data-source="post: 4642989" data-attributes="member: 80396"><p>Quite possibly. That's part of why I posted here: to get some perspective.</p><p></p><p> </p><p></p><p>I agree. I have no problems picking a class or a race or whatever the GM limits us to. It's hard enough to find a character concept that I haven't done, hasn't been overdone, and that I like, though, that it really feels stifling when it comes back to me completely edited. For example, I sent him an idea for a cleric who was really, really good (not necessarily lawful), and that was her fatal flaw. It caused her all kinds of anguish, seeing the suffering and not having the power to help with it. This also gave me an angle into an overarching goal of seeking power, or seeking the power to be a force of change in the world. He sent it back to me saying, how about I make her have done all kinds of evil acts in her past and is now full of anguish and trying to atone for her deeds? Ok, that's another idea for a cleric background, but completely not what I had in mind. But I guess it fit his world better. I didn't want to play it, so I went with my current character that I built in conjunction with him. I'm not excited about this character, either, but since I didn't start out with what I thought was a great idea that got squashed, it wasn't as hard to swallow.</p><p></p><p> </p><p></p><p>Yeah, I wasn't trying to go overboard or anything. All of my character names have always had serious, "appropriate" names. I was just trying to have a little fun. I've never played a druid before, and alas, my animal companions seem to die a little more frequently than I'd like, so I thought I'd give them cutesy names to show my affection for them and help them stand out in my memory. Like real people do.</p><p></p><p> </p><p></p><p>Good advice.</p></blockquote><p></p>
[QUOTE="architectofsleep, post: 4642989, member: 80396"] Quite possibly. That's part of why I posted here: to get some perspective. I agree. I have no problems picking a class or a race or whatever the GM limits us to. It's hard enough to find a character concept that I haven't done, hasn't been overdone, and that I like, though, that it really feels stifling when it comes back to me completely edited. For example, I sent him an idea for a cleric who was really, really good (not necessarily lawful), and that was her fatal flaw. It caused her all kinds of anguish, seeing the suffering and not having the power to help with it. This also gave me an angle into an overarching goal of seeking power, or seeking the power to be a force of change in the world. He sent it back to me saying, how about I make her have done all kinds of evil acts in her past and is now full of anguish and trying to atone for her deeds? Ok, that's another idea for a cleric background, but completely not what I had in mind. But I guess it fit his world better. I didn't want to play it, so I went with my current character that I built in conjunction with him. I'm not excited about this character, either, but since I didn't start out with what I thought was a great idea that got squashed, it wasn't as hard to swallow. Yeah, I wasn't trying to go overboard or anything. All of my character names have always had serious, "appropriate" names. I was just trying to have a little fun. I've never played a druid before, and alas, my animal companions seem to die a little more frequently than I'd like, so I thought I'd give them cutesy names to show my affection for them and help them stand out in my memory. Like real people do. Good advice. [/QUOTE]
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