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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Jack7" data-source="post: 4643101" data-attributes="member: 54707"><p>AOS, there are a couple of easy compromises here if the DM and you will agree to them. (I takes two to tango.)</p><p></p><p>Name your animal companions something solid but also have nicknames. In important situations (as far as game play) you can call them their "real names" and in silly moments, moments of comic relief, and relaxed times, call them by their nicknames. As a matter of fact as DM I usually have players come up with appropriate names but I also give them in-game nicknames, the players themselves do, or sometimes my NPCs do, and often times those nicknames stick. If they are on an important mission, or in a formal setting, they are called by their real names. If out in the field, working, adventuring, or just hanging around they often call each other by their nicknames. Just like happens in real life. Some characters get multiple nicknames. I've got a player who has a soldier named Marsippius Nicea (he's from the city of Nicea). His original nickname was Nice Mars, cause when not in a fight, he acted like a gentleman. Later that got shortened to NM. Then later to Nicee, or Nickee. Now he's called Nike cause he's so good in a fight. But people also call him Cap'in M, cause that's his military rank. Point is things and people change over time, and a good character does, and a good character has multiple traits that can serve to describe him. Formal names aren't the only option, and neither are nicknames. It could easily be both. And as time goes along nicknames by habit, action, or trait will pop-up. And so nicknames will change.</p><p></p><p>As for your "character design" it might be inappropriate at first, but later on, as the game develops, it might become more logical and even appropriate to the setting, story, plot, and campaign.</p><p></p><p>I personally, as a DM, feel that classes (professions), races, societies, cultures, and individuals ought to change over time. Just like in real life. The USA of today is not the USA of the Revolution or the Civil War or the Indian Wars. A soldier of today is not the same as a soldier of 100 years ago, or even of thirty, twenty, or ten years ago. As things change in the world this puts pressure on everything else to change. So, maybe your DM will change and the Druid will change as time goes along.</p><p></p><p>So, just see if the DM is up for compromises on both sides, without it having to be either/or for either one of you. </p><p></p><p>So give it some time, and see if you can reach an accommodation. Compromise is a natural part of real life, and is helpful in games as well.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4643101, member: 54707"] AOS, there are a couple of easy compromises here if the DM and you will agree to them. (I takes two to tango.) Name your animal companions something solid but also have nicknames. In important situations (as far as game play) you can call them their "real names" and in silly moments, moments of comic relief, and relaxed times, call them by their nicknames. As a matter of fact as DM I usually have players come up with appropriate names but I also give them in-game nicknames, the players themselves do, or sometimes my NPCs do, and often times those nicknames stick. If they are on an important mission, or in a formal setting, they are called by their real names. If out in the field, working, adventuring, or just hanging around they often call each other by their nicknames. Just like happens in real life. Some characters get multiple nicknames. I've got a player who has a soldier named Marsippius Nicea (he's from the city of Nicea). His original nickname was Nice Mars, cause when not in a fight, he acted like a gentleman. Later that got shortened to NM. Then later to Nicee, or Nickee. Now he's called Nike cause he's so good in a fight. But people also call him Cap'in M, cause that's his military rank. Point is things and people change over time, and a good character does, and a good character has multiple traits that can serve to describe him. Formal names aren't the only option, and neither are nicknames. It could easily be both. And as time goes along nicknames by habit, action, or trait will pop-up. And so nicknames will change. As for your "character design" it might be inappropriate at first, but later on, as the game develops, it might become more logical and even appropriate to the setting, story, plot, and campaign. I personally, as a DM, feel that classes (professions), races, societies, cultures, and individuals ought to change over time. Just like in real life. The USA of today is not the USA of the Revolution or the Civil War or the Indian Wars. A soldier of today is not the same as a soldier of 100 years ago, or even of thirty, twenty, or ten years ago. As things change in the world this puts pressure on everything else to change. So, maybe your DM will change and the Druid will change as time goes along. So, just see if the DM is up for compromises on both sides, without it having to be either/or for either one of you. So give it some time, and see if you can reach an accommodation. Compromise is a natural part of real life, and is helpful in games as well. [/QUOTE]
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