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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Imaro" data-source="post: 4647385" data-attributes="member: 48965"><p>I would beg to differ with this. I think a DM being upfront about not liking Dragonborn and banning them from play is probably the best solution for all, and here's why... He has to run the campaign world, now assuming a player character creates a Dragonborn because they like the race as a whole as opposed to the bonuses (which I think is a perfectly valid assumption), doesn't it then befall on the DM to create a portion of his campaign and adventures around Dragonborn? Now since the DM has already stated he doesn't care for the race, is it fair for him to have to spend so much effort and time dealing with an aspect of the game he dislikes? Another fact is that the DM will probably not do as good of a job catering to this player as he will the others for the simple fact he dislikes this portion of his duties... personally I'd rather a DM be upfront about this than wonder why the game seems to center around Fred's elf and Garry's Halfling but never my Dragonborn. </p><p></p><p> I don't think it's about "right" or "wrong" but I do feel if you choose (because no one is forcing you) to play in a DM's game, then you are choosing to abide by his particular biases for his campaign. If you don't like them then quit, I'm sure a DM who has biases that no one will deal with will end up without a group, but really it could just be that you have chosen the wrong group to be a part of. </p><p></p><p>The only problem I see is when a DM suddenly decides to flip the script midway through a game or campaign... the social contract has been broken at that point and really should be discussed byy everyone.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4647385, member: 48965"] I would beg to differ with this. I think a DM being upfront about not liking Dragonborn and banning them from play is probably the best solution for all, and here's why... He has to run the campaign world, now assuming a player character creates a Dragonborn because they like the race as a whole as opposed to the bonuses (which I think is a perfectly valid assumption), doesn't it then befall on the DM to create a portion of his campaign and adventures around Dragonborn? Now since the DM has already stated he doesn't care for the race, is it fair for him to have to spend so much effort and time dealing with an aspect of the game he dislikes? Another fact is that the DM will probably not do as good of a job catering to this player as he will the others for the simple fact he dislikes this portion of his duties... personally I'd rather a DM be upfront about this than wonder why the game seems to center around Fred's elf and Garry's Halfling but never my Dragonborn. I don't think it's about "right" or "wrong" but I do feel if you choose (because no one is forcing you) to play in a DM's game, then you are choosing to abide by his particular biases for his campaign. If you don't like them then quit, I'm sure a DM who has biases that no one will deal with will end up without a group, but really it could just be that you have chosen the wrong group to be a part of. The only problem I see is when a DM suddenly decides to flip the script midway through a game or campaign... the social contract has been broken at that point and really should be discussed byy everyone. [/QUOTE]
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