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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Cadfan" data-source="post: 4647415" data-attributes="member: 40961"><p>It usually is. I don't think its inherent to being a DM though. I think its inherent to being the social center of the group. Its the same as being the guy who's house everyone comes to when they watch the big game. If he decides someone isn't welcome, that's that.</p><p> </p><p>Its not DM authority. It may be social authority that is typically ceded to the DM, but it isn't something that stems from being the DM.</p><p> </p><p>As for the host, stop and think for a second. You're actually saying that the person who owns the home where everyone plays can be vetoed by the DM when he decides that he doesn't want a player to enter his house? Of course you're not. You're recognizing that the host might consult the DM as a social courtesy. But its his freaking house! Nothing in the DMG gives the DM the power to force entry. If the host says you go, attending is a <em>crime.</em></p><p> </p><p>And of course the DM might object and move the game to another location and the host would have to decide what to do with that, but at this point it should be obvious that we're dealing with social norms and leverage and ultimatums, not with anything that comes from the role of Dungeon Master.</p><p>I agree with that, except that I think that in-game decisions that are made for sheer caprice are also abuse. There's not much difference between "its my wife so her character doesn't die" and "I'm the DM so everything I want happens and everything I don't want doesn't. Start roleplaying the way that I like, not the way that you like!"</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4647415, member: 40961"] It usually is. I don't think its inherent to being a DM though. I think its inherent to being the social center of the group. Its the same as being the guy who's house everyone comes to when they watch the big game. If he decides someone isn't welcome, that's that. Its not DM authority. It may be social authority that is typically ceded to the DM, but it isn't something that stems from being the DM. As for the host, stop and think for a second. You're actually saying that the person who owns the home where everyone plays can be vetoed by the DM when he decides that he doesn't want a player to enter his house? Of course you're not. You're recognizing that the host might consult the DM as a social courtesy. But its his freaking house! Nothing in the DMG gives the DM the power to force entry. If the host says you go, attending is a [I]crime.[/I] And of course the DM might object and move the game to another location and the host would have to decide what to do with that, but at this point it should be obvious that we're dealing with social norms and leverage and ultimatums, not with anything that comes from the role of Dungeon Master. I agree with that, except that I think that in-game decisions that are made for sheer caprice are also abuse. There's not much difference between "its my wife so her character doesn't die" and "I'm the DM so everything I want happens and everything I don't want doesn't. Start roleplaying the way that I like, not the way that you like!" [/QUOTE]
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Rant -- GM Control, Taking it Too Far?
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