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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Greg K" data-source="post: 4647974" data-attributes="member: 5038"><p>Isn't the common wisdom that DMs are much harder to come by? If so, then yes, the DM is more important and players are a dime a dozen, because without DMs there are no games for the players. Not that I don't love my players to death (and, with all the player horror stories and entitlement threads, I always appreciate them more).</p><p></p><p></p><p></p><p></p><p>Sorry, you are too blind to see the difference between being a baby and how an irritant can become something worse with time and lose interest and, furthermore, how the DM's interest is more important than one player- if one player leaves a group there is still a game. If the DM leaves, there is only a game if somebody is willing to step up.</p><p></p><p>And, players don't have some special right to play in a campaign being run by somebody. Players have the right to ask upfront the terms and style of the campaign and, if they don't like the terms, to walk (or, even, better, start a game with a style they prefer)- and I would encourage anyone to do so if they don't enjoy the game that they are in. </p><p></p><p> </p><p></p><p></p><p>In my experience, you are wrong. Most DMs I know happend to have races they don't like and that affects the content of the settings they build. Furthermore, among the gamers I know, it extends to a lot of WOTC's supplements . Therefore, they rely mostly on core houseruling some elements or use 3rd party with limits on WOTC material. I happen to be one of them. As such my, campaigns are shaped primarily by Unearthed Arcana and various third party supplements into the type of campaign I want to run. </p><p></p><p>Outside of the core books and UA, the only WOTC books heavily used are MM2 and Fiend Folio with Heroes of Horror, Fiendish Codex 1, Stormwrack, BOVD, Lords of Madness and Dragonomicon used depending upon the campaign. We use also use a few odds and ends from PHB2, Complete Arcane, Complete Warrior, Complete Mage, Complete Adventure, Arms and Equipment Guide, OA (Shaman class) and Sandstorm, but the amount is negligible.</p><p></p><p>You won't find any of the WOTC supplemental base classes (except the OA shaman), half dragons or other templated characters,,monsters as PCs (except for a lizardman race in my current campaign ). You also want find TOB, MoI, ToM, XPH, because I dislike them.</p><p></p><p>You will, however, find lots of UA style class variants that fit the roles and cultures I envision for the setting and third party supplements that help shape the game to reflect what I am interested </p><p></p><p>And, despite my refusal to use most WOTC supplemenal books, classes, prcs, etc, I must be doing something right, because</p><p></p><p>a) I have been the default DM in a group that has always had three to four dms at a time and, everytime I try to be a player, the other players and DMs want to know when I will be ready to run again;</p><p></p><p>b) I have only lost players to relocation for school (which I knew would happen before they joined) or work (2 that moved cross-country);</p><p></p><p>c) have players that make trips three or four times a year just to play in my game. </p><p></p><p>d) receive calls from previous players when they return asking if I have room in my current campaign or if I might reboot an older campaign so they can resume playing a character.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4647974, member: 5038"] Isn't the common wisdom that DMs are much harder to come by? If so, then yes, the DM is more important and players are a dime a dozen, because without DMs there are no games for the players. Not that I don't love my players to death (and, with all the player horror stories and entitlement threads, I always appreciate them more). Sorry, you are too blind to see the difference between being a baby and how an irritant can become something worse with time and lose interest and, furthermore, how the DM's interest is more important than one player- if one player leaves a group there is still a game. If the DM leaves, there is only a game if somebody is willing to step up. And, players don't have some special right to play in a campaign being run by somebody. Players have the right to ask upfront the terms and style of the campaign and, if they don't like the terms, to walk (or, even, better, start a game with a style they prefer)- and I would encourage anyone to do so if they don't enjoy the game that they are in. In my experience, you are wrong. Most DMs I know happend to have races they don't like and that affects the content of the settings they build. Furthermore, among the gamers I know, it extends to a lot of WOTC's supplements . Therefore, they rely mostly on core houseruling some elements or use 3rd party with limits on WOTC material. I happen to be one of them. As such my, campaigns are shaped primarily by Unearthed Arcana and various third party supplements into the type of campaign I want to run. Outside of the core books and UA, the only WOTC books heavily used are MM2 and Fiend Folio with Heroes of Horror, Fiendish Codex 1, Stormwrack, BOVD, Lords of Madness and Dragonomicon used depending upon the campaign. We use also use a few odds and ends from PHB2, Complete Arcane, Complete Warrior, Complete Mage, Complete Adventure, Arms and Equipment Guide, OA (Shaman class) and Sandstorm, but the amount is negligible. You won't find any of the WOTC supplemental base classes (except the OA shaman), half dragons or other templated characters,,monsters as PCs (except for a lizardman race in my current campaign ). You also want find TOB, MoI, ToM, XPH, because I dislike them. You will, however, find lots of UA style class variants that fit the roles and cultures I envision for the setting and third party supplements that help shape the game to reflect what I am interested And, despite my refusal to use most WOTC supplemenal books, classes, prcs, etc, I must be doing something right, because a) I have been the default DM in a group that has always had three to four dms at a time and, everytime I try to be a player, the other players and DMs want to know when I will be ready to run again; b) I have only lost players to relocation for school (which I knew would happen before they joined) or work (2 that moved cross-country); c) have players that make trips three or four times a year just to play in my game. d) receive calls from previous players when they return asking if I have room in my current campaign or if I might reboot an older campaign so they can resume playing a character. [/QUOTE]
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