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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="DonTadow" data-source="post: 4656692" data-attributes="member: 22622"><p>Funny thing is, while reading this thread these lastfew days, I got the feeling tht it was just the whining of a player and not your fault. No DM is that evil, else they would not have able to dm that long. And honestly, if you read between the line in her posts, you get the incompatability issue. Kudos on ocming on and clearing up the matter. </p><p></p><p>You have been unfairly judged, and I call all charges to be dropped immediately <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. </p><p></p><p>She came into an established campaign with outlandish ideas, so it should be understood that she will need to adjust to the group. I have had a couple of these types of situations come up in my years of dming. For some reason, there are players that move into a campaign and attempt to "test" the dm, try to get away with something that their previous dm(s) did not allow. It's up to the DM to stick with the rules of his world and campaign and, if a player asks, try to work with hte players to take their character concept into your world. Sounds like she is one of those players who needs to make her character "special" and seperate. Call it the batman syndrome. This is when a player, in a need to make their character the most important or most standout, needs to create additional rules for a player to make them stand out. </p><p></p><p> I have a player at my game that started out just like this, and we didn't get off on the right foot, but after about a year we learned how to work with one another and now she's one of the best players at the table. What you have to do is make sure that thye don't introduce any thing extra that compromises 1. the integrity of the game is not compromised and no rules are broken, 2. that requires additional dm effort or wastes other players time and 3. will not break the immersion of the game. Also, when you have a player like this, you need to make sure that you develop moments in every few games where the player has the opportunity to shine. (Though i think this should be a rule for all characters, when u have a player like this u need to make sure). </p><p></p><p>In my experience I've had players want to play children, want to train specific breeds of dogs and develop statistics for them all and players that wanted to start off with the inert ability to fly because she's been possessed by a demon her whole life. Yet, once given guidelines and stuck firm with them, I've seen all of these players create normal characters that they enjoyed and loose the feel to make eccentric characters to be noticed in the party.</p><p></p><p></p><p>That is sad. YOu should be so lucky to have players that care enough about a game to dedicate their personal time to a character. The fact that you ignore backgrounds shows a lack of expanding your imagination of the game and a clear sign of taking advantage of players. Backgrounds are a players way of saying. I"d like for this to come up inthe campaign and a great resource for DMs to structure adventures. If you're idea of dming is creating a maze and plopping down some creatures, you're robbing your players of not just the rest of the game, but the kind of story they obviously want to experience.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4656692, member: 22622"] Funny thing is, while reading this thread these lastfew days, I got the feeling tht it was just the whining of a player and not your fault. No DM is that evil, else they would not have able to dm that long. And honestly, if you read between the line in her posts, you get the incompatability issue. Kudos on ocming on and clearing up the matter. You have been unfairly judged, and I call all charges to be dropped immediately ;). She came into an established campaign with outlandish ideas, so it should be understood that she will need to adjust to the group. I have had a couple of these types of situations come up in my years of dming. For some reason, there are players that move into a campaign and attempt to "test" the dm, try to get away with something that their previous dm(s) did not allow. It's up to the DM to stick with the rules of his world and campaign and, if a player asks, try to work with hte players to take their character concept into your world. Sounds like she is one of those players who needs to make her character "special" and seperate. Call it the batman syndrome. This is when a player, in a need to make their character the most important or most standout, needs to create additional rules for a player to make them stand out. I have a player at my game that started out just like this, and we didn't get off on the right foot, but after about a year we learned how to work with one another and now she's one of the best players at the table. What you have to do is make sure that thye don't introduce any thing extra that compromises 1. the integrity of the game is not compromised and no rules are broken, 2. that requires additional dm effort or wastes other players time and 3. will not break the immersion of the game. Also, when you have a player like this, you need to make sure that you develop moments in every few games where the player has the opportunity to shine. (Though i think this should be a rule for all characters, when u have a player like this u need to make sure). In my experience I've had players want to play children, want to train specific breeds of dogs and develop statistics for them all and players that wanted to start off with the inert ability to fly because she's been possessed by a demon her whole life. Yet, once given guidelines and stuck firm with them, I've seen all of these players create normal characters that they enjoyed and loose the feel to make eccentric characters to be noticed in the party. That is sad. YOu should be so lucky to have players that care enough about a game to dedicate their personal time to a character. The fact that you ignore backgrounds shows a lack of expanding your imagination of the game and a clear sign of taking advantage of players. Backgrounds are a players way of saying. I"d like for this to come up inthe campaign and a great resource for DMs to structure adventures. If you're idea of dming is creating a maze and plopping down some creatures, you're robbing your players of not just the rest of the game, but the kind of story they obviously want to experience. [/QUOTE]
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