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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="S'mon" data-source="post: 4656731" data-attributes="member: 463"><p>OK, time to put the viking hat back on...</p><p></p><p>I'm really more interested in what I want to experience. If the players are interested in it too, great, I run (and am running) my game. If they weren't, I wouldn't be running it. I'm not interested in drama-queen players (so who knows, if aos is the way Obryn describes I might have taken the same view of her he did; but on what's been said I didn't see her demanding anything off the GM like special powers or extra spotlight time).</p><p></p><p>For my current campaign I mostly run old site-based published modules (eg the classics Rahasia, Horror on the Hill, and the recent C&C Palace of Shadows) that the PCs interact with. It's an approach that I think works well for a twice-monthly, open access, low prep campaign in a games club. There is a very loose campaign arc in my head, based on sequential modules. Plot and story emerge in play, not foreordained by character background. I absolutely reject that I am obliged to use any element of a PC's background. I use it if I choose to, if it appeals to me and it fits with what's happening in the game. Eg a player had her PC's brother be a bandit, it made sense for the nameless NPC bandit in the dungeon to be her brother. I certainly don't require PC backgrounds; not all players supply them beyond maybe a single line - "I'm a Cleric of the Unconquered Sun". We've had 8 deaths in 11 sessions, and if your PC dies the work on a background is wasted. That doesn't bother me.</p><p></p><p>I will mine PC backgrounds for tidbits that enhance the fun of the game, but I see them very much as resource for the player to aid in playing their PC, not an obligation or burden imposed on the GM.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4656731, member: 463"] OK, time to put the viking hat back on... I'm really more interested in what I want to experience. If the players are interested in it too, great, I run (and am running) my game. If they weren't, I wouldn't be running it. I'm not interested in drama-queen players (so who knows, if aos is the way Obryn describes I might have taken the same view of her he did; but on what's been said I didn't see her demanding anything off the GM like special powers or extra spotlight time). For my current campaign I mostly run old site-based published modules (eg the classics Rahasia, Horror on the Hill, and the recent C&C Palace of Shadows) that the PCs interact with. It's an approach that I think works well for a twice-monthly, open access, low prep campaign in a games club. There is a very loose campaign arc in my head, based on sequential modules. Plot and story emerge in play, not foreordained by character background. I absolutely reject that I am obliged to use any element of a PC's background. I use it if I choose to, if it appeals to me and it fits with what's happening in the game. Eg a player had her PC's brother be a bandit, it made sense for the nameless NPC bandit in the dungeon to be her brother. I certainly don't require PC backgrounds; not all players supply them beyond maybe a single line - "I'm a Cleric of the Unconquered Sun". We've had 8 deaths in 11 sessions, and if your PC dies the work on a background is wasted. That doesn't bother me. I will mine PC backgrounds for tidbits that enhance the fun of the game, but I see them very much as resource for the player to aid in playing their PC, not an obligation or burden imposed on the GM. [/QUOTE]
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