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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="DonTadow" data-source="post: 4656837" data-attributes="member: 22622"><p>When a player writes a background, they write it from the perspective of the PC, not the omnipresent view, such s the one the dm has. Breaking that barrier underminds the DM. </p><p></p><p>What diffrence is it to the pc what the true nature of the "touched" is. The pc does not know, she believes what she believes and it has influenced that personality. However, once that background enters the dms world its fare game. I have a character who told me he was a member of the resistance against the kingdom the pc is in at 1st level. What he dosnt know is that he's so far on the bottom wrong of the resistance, that he doesn't know their real motives are to bring back a great evil. </p><p></p><p>As a player, she should excpet this and look forward to seeing how this really should unravel from a character development point of view. What the DM has done is give her a plot in the world, a reason to adventure and care outside of whatever other things come up for the party. </p><p></p><p>What the DM in this posting and what you do are two different things. YOur game sounds like Decent with Dungeons and DRagons (I think they call that 4e now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) . How can there be any character development when there's a new character coming into the party every week. Not saying that its not fun (because its your game, your players, it works for you guys) , but this DM seems to have more of a story focused campaign world that relies on PCs who contribute to the world via engrossing backgrounds and their in game storytelling. It is important for those backgrounds to make sense with the world. Backgrounds should not provide as many facts as they should to help the DM develop mysteries and tie the player to the campaign world .</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4656837, member: 22622"] When a player writes a background, they write it from the perspective of the PC, not the omnipresent view, such s the one the dm has. Breaking that barrier underminds the DM. What diffrence is it to the pc what the true nature of the "touched" is. The pc does not know, she believes what she believes and it has influenced that personality. However, once that background enters the dms world its fare game. I have a character who told me he was a member of the resistance against the kingdom the pc is in at 1st level. What he dosnt know is that he's so far on the bottom wrong of the resistance, that he doesn't know their real motives are to bring back a great evil. As a player, she should excpet this and look forward to seeing how this really should unravel from a character development point of view. What the DM has done is give her a plot in the world, a reason to adventure and care outside of whatever other things come up for the party. What the DM in this posting and what you do are two different things. YOur game sounds like Decent with Dungeons and DRagons (I think they call that 4e now ;) ) . How can there be any character development when there's a new character coming into the party every week. Not saying that its not fun (because its your game, your players, it works for you guys) , but this DM seems to have more of a story focused campaign world that relies on PCs who contribute to the world via engrossing backgrounds and their in game storytelling. It is important for those backgrounds to make sense with the world. Backgrounds should not provide as many facts as they should to help the DM develop mysteries and tie the player to the campaign world . [/QUOTE]
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